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Adventuring skills found to be less useful than first thought
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<blockquote data-quote="Aussiegamer" data-source="post: 3099982" data-attributes="member: 19601"><p>So you are talking about a d20M system use of skills, which i asked you right back at the start.</p><p></p><p></p><p>Hum drugs don't help people get better? OoooooKKKKKaaaayyyyy???????</p><p></p><p>Craft the drugs which can:</p><p>a: automatically remove the disease or poison affect, or</p><p>b: give a skill bonus to the treat injury check. </p><p></p><p>Does not seem dead or useless for me.</p><p></p><p></p><p></p><p></p><p>There seems to be discussion about all sorts of systems and their use of skills not just d20M/F, but hay thanks for the heads up about the GPS granting a pretty useless +4 nav mod, considering that its a use electronic device check to use it really.</p><p></p><p>The skill mods for modern are pretty hit miss for the level of mods I have found any way, and on the whole bear no relation to costs for those items any way.</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 3099982, member: 19601"] So you are talking about a d20M system use of skills, which i asked you right back at the start. Hum drugs don't help people get better? OoooooKKKKKaaaayyyyy??????? Craft the drugs which can: a: automatically remove the disease or poison affect, or b: give a skill bonus to the treat injury check. Does not seem dead or useless for me. There seems to be discussion about all sorts of systems and their use of skills not just d20M/F, but hay thanks for the heads up about the GPS granting a pretty useless +4 nav mod, considering that its a use electronic device check to use it really. The skill mods for modern are pretty hit miss for the level of mods I have found any way, and on the whole bear no relation to costs for those items any way. [/QUOTE]
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