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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adventuring Tactics Masterclass: Beholders.
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<blockquote data-quote="LuYangShih" data-source="post: 696838" data-attributes="member: 10414"><p>Beholders are paper tigers, really. They have a wide array of offensive abilities that can really destroy an unprepared party, but if the party knows of them and can get off a few spells or attacks, the Beholder is toast. With such a low Fortitude save, and very low hp for it's CR, it doesn't stand a chance unless it manages to surprise the party or strike from a concealed position.</p><p></p><p></p><p>Just one level 13 Archer type character can easily kill a Beholder with one FRA, and since the Beholder will likely be facing four characters, it's chances for survival are almost nil if they engage the party on an open field. </p><p></p><p>So, if you are facing an intelligent Beholder (DM) the Beholder will likely strike from surprise and in a concealed position that they would hopefully be able to quickly retreat from. </p><p></p><p>Once the Beholder reveals itself, it will likely cover the magic users (unarmored) and maybe even the majority of the party with it's Anti-Magic Cone. For Fighters, this should be no real problem, and they should unleash attacks at range or close as fast as possible.</p><p></p><p>Casters should attempt to retreat outside the arc of the Anti-Magic Cone, unless they are Clerics or Druids, in which case I would suggest they help the Fighters bum rush the Beholder, as it will die very quickly to a focused attack. </p><p></p><p>The Beholder will probably let loose with three of it's most powerful rays, and you may find your group halved or worse if you haven't been smart and been buying cloaks of resistance. Also beware a crafty Beholder using it's disintegrate ray to bring down sections of walls or roofs, if you are engaging in an enclosed area. </p><p></p><p>Paladins, and especially Monks, absolutely BUTCHER Beholders. With their high saves, they are mostly safe from the main threat the Beholder has, and they can deal great damage as well, probably dropping the Beholder in a round or two. The Monk is the king, though, as he can close faster than anyone else, and his SR and fantastic saves make it unlikely the Beholder can even faze him. In fact I'd wager a high level Monk could easily take out three or four Beholders by himself with little to no difficulty.</p></blockquote><p></p>
[QUOTE="LuYangShih, post: 696838, member: 10414"] Beholders are paper tigers, really. They have a wide array of offensive abilities that can really destroy an unprepared party, but if the party knows of them and can get off a few spells or attacks, the Beholder is toast. With such a low Fortitude save, and very low hp for it's CR, it doesn't stand a chance unless it manages to surprise the party or strike from a concealed position. Just one level 13 Archer type character can easily kill a Beholder with one FRA, and since the Beholder will likely be facing four characters, it's chances for survival are almost nil if they engage the party on an open field. So, if you are facing an intelligent Beholder (DM) the Beholder will likely strike from surprise and in a concealed position that they would hopefully be able to quickly retreat from. Once the Beholder reveals itself, it will likely cover the magic users (unarmored) and maybe even the majority of the party with it's Anti-Magic Cone. For Fighters, this should be no real problem, and they should unleash attacks at range or close as fast as possible. Casters should attempt to retreat outside the arc of the Anti-Magic Cone, unless they are Clerics or Druids, in which case I would suggest they help the Fighters bum rush the Beholder, as it will die very quickly to a focused attack. The Beholder will probably let loose with three of it's most powerful rays, and you may find your group halved or worse if you haven't been smart and been buying cloaks of resistance. Also beware a crafty Beholder using it's disintegrate ray to bring down sections of walls or roofs, if you are engaging in an enclosed area. Paladins, and especially Monks, absolutely BUTCHER Beholders. With their high saves, they are mostly safe from the main threat the Beholder has, and they can deal great damage as well, probably dropping the Beholder in a round or two. The Monk is the king, though, as he can close faster than anyone else, and his SR and fantastic saves make it unlikely the Beholder can even faze him. In fact I'd wager a high level Monk could easily take out three or four Beholders by himself with little to no difficulty. [/QUOTE]
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Adventuring Tactics Masterclass: Beholders.
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