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*Pathfinder & Starfinder
Adventuring Tactics Masterclass: Beholders.
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<blockquote data-quote="nikolai" data-source="post: 699301" data-attributes="member: 10130"><p><strong>Beholder tactics</strong></p><p></p><p></p><p></p><p>I think your suggestions are the right ones: attack, use antimagic as a defense while the party attack, hope you're still around for your next go. I guess this is where the 3.5e Monster Manual will come in <em>so</em> handy. The best arena for combat, as has been mentioned, is caves with stalagmites & stalactites for cover and pits over which anti-magic can neutralise <em>fly</em> spells. If I were a Beholder I'd try to run combat something like this.</p><p></p><p><strong>Surprise round.</strong> A beholder is unlikely to be surprised, but if they get surprise they can get off an eyestalk attack.</p><p></p><p><strong>Combat.</strong></p><p></p><p>Option A: get at range and:</p><p></p><p>1) Move away from enemy (and/or upwards).</p><p>2) Unleash eyerays, try to get party within 2 arcs of fire if possible(6 rays). </p><p>3) Use Shot on the Run to move again, try to end action behind cover.</p><p>4) Open anti-magic eye, try to cover spellcasters & probable routes of attack.</p><p></p><p>Next Round: Repeat sequence, turn off anti-magic eye if needed to get off lethal attack. Otherwise leave it open and use other arcs.</p><p></p><p>Option B: get up close and:</p><p></p><p>1) Move into dead center of party - take AoO if needed.</p><p>2) Use eyerays in as many arcs of fire as possible (3+). Try to hit every party member with 1/2/3 rays.</p><p>3) Open antimagic eye on spellcaster/s.</p><p>4) Hope you took as many of them down as possible. Cross eyestalks and hope you're still there next round.</p><p></p><p>Something that hasn't been noted yet is that telekinesis can be used to manipulate boulders etc. so that the Beholder gets cover vs. arrows and spell line of sight.</p><p></p><p>nikolai.</p></blockquote><p></p>
[QUOTE="nikolai, post: 699301, member: 10130"] [b]Beholder tactics[/b] I think your suggestions are the right ones: attack, use antimagic as a defense while the party attack, hope you're still around for your next go. I guess this is where the 3.5e Monster Manual will come in [I]so[/I] handy. The best arena for combat, as has been mentioned, is caves with stalagmites & stalactites for cover and pits over which anti-magic can neutralise [I]fly[/I] spells. If I were a Beholder I'd try to run combat something like this. [B]Surprise round.[/B] A beholder is unlikely to be surprised, but if they get surprise they can get off an eyestalk attack. [B]Combat.[/B] Option A: get at range and: 1) Move away from enemy (and/or upwards). 2) Unleash eyerays, try to get party within 2 arcs of fire if possible(6 rays). 3) Use Shot on the Run to move again, try to end action behind cover. 4) Open anti-magic eye, try to cover spellcasters & probable routes of attack. Next Round: Repeat sequence, turn off anti-magic eye if needed to get off lethal attack. Otherwise leave it open and use other arcs. Option B: get up close and: 1) Move into dead center of party - take AoO if needed. 2) Use eyerays in as many arcs of fire as possible (3+). Try to hit every party member with 1/2/3 rays. 3) Open antimagic eye on spellcaster/s. 4) Hope you took as many of them down as possible. Cross eyestalks and hope you're still there next round. Something that hasn't been noted yet is that telekinesis can be used to manipulate boulders etc. so that the Beholder gets cover vs. arrows and spell line of sight. nikolai. [/QUOTE]
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