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General Tabletop Discussion
*Pathfinder & Starfinder
Adventuring Tactics Masterclass: Elementals
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<blockquote data-quote="Pielorinho" data-source="post: 756773" data-attributes="member: 259"><p>I recently saw a nearly-TPK resulting from one huge fire elemental vs. a group of 8th-level PCs. Elementals tend to be tough and damage-dealing; PCs should be prepared for this. Some notes on each type of elemental:</p><p></p><p><strong>Earth</strong>: The biggest baddest of them all. If you're going to be fighting them, get off the ground: this makes them slightly weaker, makes it impossible to sneak up on you, and (most importantly) makes it almost impossible for them to reach you. If you can TK them into the air to fight them there, excellent. Some DMs may allow spells such as soften earth and stone or stone shape to damage earth elementals, but this is non-core.</p><p></p><p><strong>Air</strong>: Fast and with a nasty whirlwind attack, their main function in a battle can be to remove a couple of your allies for a few rounds while the air elemental's friends beat on the rest of you. I don't know of any spells that are especially effective against them. Because their whirlwind effect is a minimum of 10' high, if you can get into a smaller passageway, it'll protect you from this power (I believe). Otherwise, this may be a good time to grapple your opponents: if you take up the same space as an opponent, either both of you or neither ofyou will be targeted by the whirlwind.</p><p></p><p><strong>Fire</strong>: Nasty damage. Quench, as someone else said, is great against it. Protection from fire also greatly reduces the damage you'll take. Cold spells are horrible for it.</p><p></p><p><strong>Water</strong>: You'll likely fight these bad boys underwater. Keep a control water spell prepared just in case -- it acts as a slow spell on them, greatly reducing their efficacy. Otherwise, get out of the water if you can and fight them from land or air.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 756773, member: 259"] I recently saw a nearly-TPK resulting from one huge fire elemental vs. a group of 8th-level PCs. Elementals tend to be tough and damage-dealing; PCs should be prepared for this. Some notes on each type of elemental: [b]Earth[/b]: The biggest baddest of them all. If you're going to be fighting them, get off the ground: this makes them slightly weaker, makes it impossible to sneak up on you, and (most importantly) makes it almost impossible for them to reach you. If you can TK them into the air to fight them there, excellent. Some DMs may allow spells such as soften earth and stone or stone shape to damage earth elementals, but this is non-core. [b]Air[/b]: Fast and with a nasty whirlwind attack, their main function in a battle can be to remove a couple of your allies for a few rounds while the air elemental's friends beat on the rest of you. I don't know of any spells that are especially effective against them. Because their whirlwind effect is a minimum of 10' high, if you can get into a smaller passageway, it'll protect you from this power (I believe). Otherwise, this may be a good time to grapple your opponents: if you take up the same space as an opponent, either both of you or neither ofyou will be targeted by the whirlwind. [b]Fire[/b]: Nasty damage. Quench, as someone else said, is great against it. Protection from fire also greatly reduces the damage you'll take. Cold spells are horrible for it. [b]Water[/b]: You'll likely fight these bad boys underwater. Keep a control water spell prepared just in case -- it acts as a slow spell on them, greatly reducing their efficacy. Otherwise, get out of the water if you can and fight them from land or air. Daniel [/QUOTE]
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Adventuring Tactics Masterclass: Elementals
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