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Adventuring Tactics Masterclass: Giants.
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<blockquote data-quote="Pielorinho" data-source="post: 687135" data-attributes="member: 259"><p>Maybe -- not necessarily. The rogue, depending on his design, may need to get up close and personal with the giant, whereas the wizard can (and should) stay at a good distance.</p><p></p><p>And a rogue who gets a sneak-attack with every attack will do a buttload more damage per hit than otherwise -- a ninth-level rogue will do 17.5 points damage more per hit if he's sneak-attacking.</p><p></p><p>You seem to suggest that the rogue share the damage-sponge role in the party. I simply think he'll be more effective dishing out extra damage and killing the giants faster.</p><p></p><p>But as you point out, under some circumstances this won't be the best idea. It depends on party composition, character build, opponent numbers and abilities, and terrain. </p><p></p><p>Mostly, though, I think a rogue fighting a giant is best off invisible.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 687135, member: 259"] Maybe -- not necessarily. The rogue, depending on his design, may need to get up close and personal with the giant, whereas the wizard can (and should) stay at a good distance. And a rogue who gets a sneak-attack with every attack will do a buttload more damage per hit than otherwise -- a ninth-level rogue will do 17.5 points damage more per hit if he's sneak-attacking. You seem to suggest that the rogue share the damage-sponge role in the party. I simply think he'll be more effective dishing out extra damage and killing the giants faster. But as you point out, under some circumstances this won't be the best idea. It depends on party composition, character build, opponent numbers and abilities, and terrain. Mostly, though, I think a rogue fighting a giant is best off invisible. Daniel [/QUOTE]
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