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Adventuring Tactics Masterclass: Giants.
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<blockquote data-quote="FreeTheSlaves" data-source="post: 687558" data-attributes="member: 9952"><p>My experience when the 11th level party attacked the hill giant outpost is as follows.</p><ul> <li data-xf-list-type="ul">Solid fog spell greatly immobilised them, forcing them to a crawl out of it in different directions as was convenient.</li> <li data-xf-list-type="ul">The hasted Paladin was visible and indeed was thus targetted almost exclusively. When he was made improved invisible he was criticalled and went down. Criticals hurt but that was a fluke.</li> <li data-xf-list-type="ul">The party out-missiled the giants badly.</li> <li data-xf-list-type="ul">The giants speed of 40 and light encumbrance ment that the heavily armoured could not run away.</li> <li data-xf-list-type="ul">On the second round of combat, a giant power attacked the lower AC monk.</li> <li data-xf-list-type="ul">Do not fight with a badly wounded ally up close as all giants can cleave.</li> <li data-xf-list-type="ul">The enchantress was twice as good as the evoker it seemed.</li> <li data-xf-list-type="ul">Giant senses are pretty good and they may notice those invisible by sight or sound. </li> <li data-xf-list-type="ul">Dire bears are good hill giant pets with scent, improved grab and fearsome combat stats.</li> <li data-xf-list-type="ul">Giants large size and high strength make many combat options attractive. Trip in particular is a good option for the giants last full action attack v heavily armoured foes. It is a touch attack, so easily done and the giant has the better odds.</li> <li data-xf-list-type="ul">A group of giants may assign one of their members to ready boulders v spellcasters. Shield spell, bracers of AC and haste will guard against this.</li> </ul></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 687558, member: 9952"] My experience when the 11th level party attacked the hill giant outpost is as follows. [list] [*]Solid fog spell greatly immobilised them, forcing them to a crawl out of it in different directions as was convenient. [*]The hasted Paladin was visible and indeed was thus targetted almost exclusively. When he was made improved invisible he was criticalled and went down. Criticals hurt but that was a fluke. [*]The party out-missiled the giants badly. [*]The giants speed of 40 and light encumbrance ment that the heavily armoured could not run away. [*]On the second round of combat, a giant power attacked the lower AC monk. [*]Do not fight with a badly wounded ally up close as all giants can cleave. [*]The enchantress was twice as good as the evoker it seemed. [*]Giant senses are pretty good and they may notice those invisible by sight or sound. [*]Dire bears are good hill giant pets with scent, improved grab and fearsome combat stats. [*]Giants large size and high strength make many combat options attractive. Trip in particular is a good option for the giants last full action attack v heavily armoured foes. It is a touch attack, so easily done and the giant has the better odds. [*]A group of giants may assign one of their members to ready boulders v spellcasters. Shield spell, bracers of AC and haste will guard against this. [/list] [/QUOTE]
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