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Adventuring Tactics Masterclass: Giants.
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<blockquote data-quote="nikolai" data-source="post: 691929" data-attributes="member: 10130"><p>Thanks very much to everyone who's posted. There have been some really good ideas - and I'm proud to say that, since the thread has started, I've participated in the successful <em>glitterdust</em>ing and pelting with arrows of an unsuspecting Hill Giant.</p><p></p><p>I'll post another Masterclass in the next couple of days, when I think the activity here will have more or less died down. I'll leave the topic as a surprise until then - but it will be very different from this one. </p><p></p><p>As for the tactics of groups of giants, I think the default assumption should be that each giant would strike at the greatest threat to himself. The idea being that each wants to preserve his own life by taking out enemies striking at him in particular. You can then layer other levels of detail over this: such as a boulder throwers readying at spellcasters (if they're not in direct danger), giants leaving ineffectual opponents to charge PCs who are major threats and all out attacks on PCs who have taken down certain individuals etc. I think, in general, only the most elite groups of enemies should approach PC-like levels of coordinated attacks and selfless teamwork.</p><p></p><p>nikolai.</p></blockquote><p></p>
[QUOTE="nikolai, post: 691929, member: 10130"] Thanks very much to everyone who's posted. There have been some really good ideas - and I'm proud to say that, since the thread has started, I've participated in the successful [I]glitterdust[/I]ing and pelting with arrows of an unsuspecting Hill Giant. I'll post another Masterclass in the next couple of days, when I think the activity here will have more or less died down. I'll leave the topic as a surprise until then - but it will be very different from this one. As for the tactics of groups of giants, I think the default assumption should be that each giant would strike at the greatest threat to himself. The idea being that each wants to preserve his own life by taking out enemies striking at him in particular. You can then layer other levels of detail over this: such as a boulder throwers readying at spellcasters (if they're not in direct danger), giants leaving ineffectual opponents to charge PCs who are major threats and all out attacks on PCs who have taken down certain individuals etc. I think, in general, only the most elite groups of enemies should approach PC-like levels of coordinated attacks and selfless teamwork. nikolai. [/QUOTE]
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