Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
Adventuring Tactics Masterclass: Giants.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gaiden" data-source="post: 693943" data-attributes="member: 103"><p>In all seriousness, is this true?</p><p></p><p>I want to use a bar fight as a test case:</p><p></p><p>So there is the equivalent of a grand melee going on in said bar and we are going to focus on 2 combatants - both are young adult males of equivalent build, neither of whom has any real skill in martial arts, boxing, wrestling, or any other form of unarmed combat. Both are partially drunk (important because they will feel less pain). So they are going at it, and one gets in a lucky shot - lucky in that it lands and actually does some real damage - let's say breaks a rib. So we will say A has injured B. Now B, being drunk gets even angrier (not being rational due to the alcohol and feeling reduced pain again because of the alcohol). Let's say combatant C enters the fray - to help the injured B. A now faces both B and C, with B badly injured (let's say he has a punctured lung as a result). I realize that A may act very differently than what I am about to describe, but I am looking for the most rational tactics, not what is most realistic. It seems to me that the most rational tactic would be to reduce the number of opponents as 2v1 is going to be more difficult than 1v1 (assume C has same combat expertise as A or B). The reason why you reduce the number of combatants is that the more combatants there are the more "actions" they get to do in a given amount of time relative to you. This is why when you see any sort of training exercises for any sort of military or police, that teamwork is so important. One person is incredibly vulnerable. But a team can function together to do multiple things at once. </p><p></p><p>So back to the example - it seems the most rational course of action would be to drop B. Then A can focus on C.</p><p></p><p>The problems with this example are as follows:</p><p></p><p>B, as he is injured, is funcitoning at reduced capacity and function, his punches are probably swinging slower, his flexibility is reduced because of the broken rib, etc. Thus, A might want to focus on C as he is at 100%. Howver, it B is still fighting, doesn't it make sense to get rid of him as quickly as possible. The reason why he would not do this is that he opens himself to C. However, if he focuses on C he does the same for B.</p><p></p><p>The problem with D&D seems more to be that the HP system doesn't take into account reduced funcitoning. However, regardless, I would think one would still get rid of the weaker person first.</p><p></p><p> </p><p></p><p>It too often seems that the guy who fights defensively - is still fighting. I would presume that the giant would interpret defensive fighting as "good, I got him" rather than oh, let's focus on someone else.</p><p></p><p>Again, I am seriously wondering because I am planning a big fight involving a bunch of giants and want to make sure that I play them tactically sound for their intelligence.</p><p></p><p> </p><p></p><p>I agree that this is quite nasty. As I said, I have been nice in the past - but really that doesn't make sense - at least with the system we use in 3E. Also, you see the players focusing on one opponent until they go down or surrender. It will make the players act more consciously of the fact that there PCs can die though and will make retreats occur (where as they probably would not occur at all before). At least this is what I have experienced in my games - and anyone who knows my style either by having read the Undermountain thread in story hour, or by previous posts - knows that I pose tough challenges to my players.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 693943, member: 103"] In all seriousness, is this true? I want to use a bar fight as a test case: So there is the equivalent of a grand melee going on in said bar and we are going to focus on 2 combatants - both are young adult males of equivalent build, neither of whom has any real skill in martial arts, boxing, wrestling, or any other form of unarmed combat. Both are partially drunk (important because they will feel less pain). So they are going at it, and one gets in a lucky shot - lucky in that it lands and actually does some real damage - let's say breaks a rib. So we will say A has injured B. Now B, being drunk gets even angrier (not being rational due to the alcohol and feeling reduced pain again because of the alcohol). Let's say combatant C enters the fray - to help the injured B. A now faces both B and C, with B badly injured (let's say he has a punctured lung as a result). I realize that A may act very differently than what I am about to describe, but I am looking for the most rational tactics, not what is most realistic. It seems to me that the most rational tactic would be to reduce the number of opponents as 2v1 is going to be more difficult than 1v1 (assume C has same combat expertise as A or B). The reason why you reduce the number of combatants is that the more combatants there are the more "actions" they get to do in a given amount of time relative to you. This is why when you see any sort of training exercises for any sort of military or police, that teamwork is so important. One person is incredibly vulnerable. But a team can function together to do multiple things at once. So back to the example - it seems the most rational course of action would be to drop B. Then A can focus on C. The problems with this example are as follows: B, as he is injured, is funcitoning at reduced capacity and function, his punches are probably swinging slower, his flexibility is reduced because of the broken rib, etc. Thus, A might want to focus on C as he is at 100%. Howver, it B is still fighting, doesn't it make sense to get rid of him as quickly as possible. The reason why he would not do this is that he opens himself to C. However, if he focuses on C he does the same for B. The problem with D&D seems more to be that the HP system doesn't take into account reduced funcitoning. However, regardless, I would think one would still get rid of the weaker person first. It too often seems that the guy who fights defensively - is still fighting. I would presume that the giant would interpret defensive fighting as "good, I got him" rather than oh, let's focus on someone else. Again, I am seriously wondering because I am planning a big fight involving a bunch of giants and want to make sure that I play them tactically sound for their intelligence. I agree that this is quite nasty. As I said, I have been nice in the past - but really that doesn't make sense - at least with the system we use in 3E. Also, you see the players focusing on one opponent until they go down or surrender. It will make the players act more consciously of the fact that there PCs can die though and will make retreats occur (where as they probably would not occur at all before). At least this is what I have experienced in my games - and anyone who knows my style either by having read the Undermountain thread in story hour, or by previous posts - knows that I pose tough challenges to my players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
Adventuring Tactics Masterclass: Giants.
Top