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Adventuring Tactics Masterclass: Giants.
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<blockquote data-quote="LuYangShih" data-source="post: 694678" data-attributes="member: 10414"><p>Whether or not the D&D combat model is a successful simulation of fantasy combat is irrelevant. Just tell me more about how to kill Giants. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p>I agree that getting into melee combat with Giants is generally a bad idea, even in a Fighter heavy group. Try to keep your distance as long as possible, and once they get close prepare for pain. Summoning monsters is useful for expendable tanks that soak up damage while you fire arrows and spells, and as always are good for flnaking if and when the Giants do get close. </p><p></p><p>Non buffed Clerics have a hard time with Giants since they are good at interrupting their spells and make it next to impossible to engage in melee combat with them. A buffed Cleric is god, though. Monks are absolutely BONED fighting Giants. </p><p></p><p>About the only thing I can see Monks doing against Giants is becoming extremely defensive. Full defense would be a must, and any other method of getting AC as high as possible. Monks don't have the damage dealing or fighting abilities to do anything truly useful against Giants. </p><p></p><p>Bards should actually do well, given their list of enchantment and illusion spells that really work well against Giants. The Image spells would probably work decently well, as well as the other basic Charm and Hold spells. Displacement would be a must, I think. </p><p></p><p>A couple other great tactics against Giants would be to send your Ranger/Rogue types in with stealth mode. bows and boots of speed. They could hit and run the Giants very well, and it would extremely difficult for the Giants to locate them. </p><p></p><p>And of course, the classic cheese tactic of simply casting fly on all the spellslingers and archers, and whittling them down from the relative safety of the skies. Hurled boudlers are a lot less deadly than a Full Melee Attack from a Giant.</p></blockquote><p></p>
[QUOTE="LuYangShih, post: 694678, member: 10414"] Whether or not the D&D combat model is a successful simulation of fantasy combat is irrelevant. Just tell me more about how to kill Giants. :p I agree that getting into melee combat with Giants is generally a bad idea, even in a Fighter heavy group. Try to keep your distance as long as possible, and once they get close prepare for pain. Summoning monsters is useful for expendable tanks that soak up damage while you fire arrows and spells, and as always are good for flnaking if and when the Giants do get close. Non buffed Clerics have a hard time with Giants since they are good at interrupting their spells and make it next to impossible to engage in melee combat with them. A buffed Cleric is god, though. Monks are absolutely BONED fighting Giants. About the only thing I can see Monks doing against Giants is becoming extremely defensive. Full defense would be a must, and any other method of getting AC as high as possible. Monks don't have the damage dealing or fighting abilities to do anything truly useful against Giants. Bards should actually do well, given their list of enchantment and illusion spells that really work well against Giants. The Image spells would probably work decently well, as well as the other basic Charm and Hold spells. Displacement would be a must, I think. A couple other great tactics against Giants would be to send your Ranger/Rogue types in with stealth mode. bows and boots of speed. They could hit and run the Giants very well, and it would extremely difficult for the Giants to locate them. And of course, the classic cheese tactic of simply casting fly on all the spellslingers and archers, and whittling them down from the relative safety of the skies. Hurled boudlers are a lot less deadly than a Full Melee Attack from a Giant. [/QUOTE]
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