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<blockquote data-quote="Koloth" data-source="post: 9668449" data-attributes="member: 6706231"><p>Have a good plan on recording what/where every character is when you have to pause. It is almost inevitable that play will have to stop mid combat or mid negotiations due to some urgent work meeting or such or just lunch time running out. Being able to restore to that check point quickly will be important. Otherwise a session will go something like "Ok, we are finally ready to resume play! What do you mean time is up!" Be able to deal with PC 3 and 5 being missing from the resumed session because reasons and PC 2 and 4 being gone the following session. </p><p> </p><p>Have several sets of loaner dice. And other basic playing supplies. If there is a FLGS in walking distance, maybe spend one session going there and introduce the new folks to the wonders of a game store. Or suggest an after work/weekend meetup there. </p><p></p><p>For the first few sessions, keep the character types fairly simple. Maybe limit to the basic Human, Dwarf, Elf, Halfling critters with Fighter, Rogue and Wizard as the class choices. Too many variations may confuse the new folks. Maybe keep it to what they saw in the LOTR and Hobbit movies. Expand to other options once they get the basics down. </p><p></p><p>Good idea on trying to expand the hobby.</p></blockquote><p></p>
[QUOTE="Koloth, post: 9668449, member: 6706231"] Have a good plan on recording what/where every character is when you have to pause. It is almost inevitable that play will have to stop mid combat or mid negotiations due to some urgent work meeting or such or just lunch time running out. Being able to restore to that check point quickly will be important. Otherwise a session will go something like "Ok, we are finally ready to resume play! What do you mean time is up!" Be able to deal with PC 3 and 5 being missing from the resumed session because reasons and PC 2 and 4 being gone the following session. Have several sets of loaner dice. And other basic playing supplies. If there is a FLGS in walking distance, maybe spend one session going there and introduce the new folks to the wonders of a game store. Or suggest an after work/weekend meetup there. For the first few sessions, keep the character types fairly simple. Maybe limit to the basic Human, Dwarf, Elf, Halfling critters with Fighter, Rogue and Wizard as the class choices. Too many variations may confuse the new folks. Maybe keep it to what they saw in the LOTR and Hobbit movies. Expand to other options once they get the basics down. Good idea on trying to expand the hobby. [/QUOTE]
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