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Adventuring within the body of a dead god...
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<blockquote data-quote="Varianor Abroad" data-source="post: 3631352" data-attributes="member: 12425"><p>Cool idea. <em>Requiem for a God </em> is indeed the Malhavoc Event Book that covers a great deal of ground on the subject of dead deities. I recommend it.</p><p></p><p>Now, as to ideas, how about:</p><p></p><p>*petrified or fossilized dogmas, ideas and religious credes. Break them apart and you get attacked by a really strong idea. (Effect can be as per spell or the PC gets dominated to accomplish one ideal of the dead god.)</p><p></p><p>*Ghostly worshippers who could not abandon their faith, and turned into shells and husks of themselves. They guard the body - especially the heart and mind.</p><p></p><p>*Scavengers that have come to feed over the centuries. Huge, ponderous organisms (use oozes) like bacteria that feed upon the stoney flesh of the corpus dei.</p><p></p><p>*The god's death spasm - a mental event that happens every day at the moment of death - a psychic shriek of pain and loss with the remains of a power of a god behind it. Think a massive subdual attack, Will save for half.</p><p></p><p>*Godswort. The exterior has many small blooms of a particular flower that only flourishes upon the corpse of a deity. The smell can be intoxicating or poisonous or uplifting. Choose an effect, any effect.</p><p></p><p>*Alignment mold - like yellow mold but worse. This is a colorful mold growing in places that holds the essence of the god's alignment. Any of an opposed alignment that come near it get attacked a la yellow mold, save that the DC is epic. (This is the body of a god after all.) </p><p></p><p>*Logic traps. The god, like all others, had his or her moments where the faithful argued about finer points of the theology. The remains of these arguments manifest as logic traps - triggered anywhere within the body, whenever someone says something antithetical or in opposition to the teachings. (Example: within the body of a god of war, someone who advocated for kindness to hostages would find one of these springing on them.) This can be a physical trap or a mental one that suddenly sucks the target into a labyrinthine argument manifested as a series of caves complete with crazed scholars who do nothing but argue.</p><p></p><p>*Domain Demons - These are creatures that embody the domain of the deity. Take any demon, solar, demodand, etc. and give them access to the domain of the dead god, the abilities thereof, and the power to cast one each of every domain spell on the list. The max spell level is equal to 1/2 the creature's HD.</p><p></p><p>And so on.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 3631352, member: 12425"] Cool idea. [I]Requiem for a God [/I] is indeed the Malhavoc Event Book that covers a great deal of ground on the subject of dead deities. I recommend it. Now, as to ideas, how about: *petrified or fossilized dogmas, ideas and religious credes. Break them apart and you get attacked by a really strong idea. (Effect can be as per spell or the PC gets dominated to accomplish one ideal of the dead god.) *Ghostly worshippers who could not abandon their faith, and turned into shells and husks of themselves. They guard the body - especially the heart and mind. *Scavengers that have come to feed over the centuries. Huge, ponderous organisms (use oozes) like bacteria that feed upon the stoney flesh of the corpus dei. *The god's death spasm - a mental event that happens every day at the moment of death - a psychic shriek of pain and loss with the remains of a power of a god behind it. Think a massive subdual attack, Will save for half. *Godswort. The exterior has many small blooms of a particular flower that only flourishes upon the corpse of a deity. The smell can be intoxicating or poisonous or uplifting. Choose an effect, any effect. *Alignment mold - like yellow mold but worse. This is a colorful mold growing in places that holds the essence of the god's alignment. Any of an opposed alignment that come near it get attacked a la yellow mold, save that the DC is epic. (This is the body of a god after all.) *Logic traps. The god, like all others, had his or her moments where the faithful argued about finer points of the theology. The remains of these arguments manifest as logic traps - triggered anywhere within the body, whenever someone says something antithetical or in opposition to the teachings. (Example: within the body of a god of war, someone who advocated for kindness to hostages would find one of these springing on them.) This can be a physical trap or a mental one that suddenly sucks the target into a labyrinthine argument manifested as a series of caves complete with crazed scholars who do nothing but argue. *Domain Demons - These are creatures that embody the domain of the deity. Take any demon, solar, demodand, etc. and give them access to the domain of the dead god, the abilities thereof, and the power to cast one each of every domain spell on the list. The max spell level is equal to 1/2 the creature's HD. And so on. [/QUOTE]
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