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<blockquote data-quote="AbdulAlhazred" data-source="post: 6708285" data-attributes="member: 82106"><p>I think its really quite simple. In 4e combat is INTERESTING, there are a lot of meaningful and fun choices to make. In other editions this is not nearly so much true. In 5e often a single spell or expenditure of some superiority dice will end a fight before it barely even gets started. In any case a lot of situations just don't give you a lot of real choices. There's no specific positioning or forced movement in 5e, in fact its actually hard to tell what tactical movement even means if you go strictly by the quite vague positioning rules.</p><p></p><p>The upshot is you have to find something else interesting to do. 4e really DOES have all the other elements, there are potions and traps and you can grant as much quest XP as you wish, nor do you HAVE to give out specific amounts of treasure either. So the game could incorporate whichever elements you want to support exploration, but combat will always be a big draw. </p><p></p><p>I'm not sure you can really change this all that much, you'd have to deeply alter the encounter mechanics of 4e and at that point you might almost as well just play 5e, its not like it falls apart or anything. Making encumbrance more strict and such things might be useful, though honestly I think you'll find that for heavy armored characters 4e encumbrance is already pretty significant.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6708285, member: 82106"] I think its really quite simple. In 4e combat is INTERESTING, there are a lot of meaningful and fun choices to make. In other editions this is not nearly so much true. In 5e often a single spell or expenditure of some superiority dice will end a fight before it barely even gets started. In any case a lot of situations just don't give you a lot of real choices. There's no specific positioning or forced movement in 5e, in fact its actually hard to tell what tactical movement even means if you go strictly by the quite vague positioning rules. The upshot is you have to find something else interesting to do. 4e really DOES have all the other elements, there are potions and traps and you can grant as much quest XP as you wish, nor do you HAVE to give out specific amounts of treasure either. So the game could incorporate whichever elements you want to support exploration, but combat will always be a big draw. I'm not sure you can really change this all that much, you'd have to deeply alter the encounter mechanics of 4e and at that point you might almost as well just play 5e, its not like it falls apart or anything. Making encumbrance more strict and such things might be useful, though honestly I think you'll find that for heavy armored characters 4e encumbrance is already pretty significant. [/QUOTE]
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