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<blockquote data-quote="The Fighter-Cricket" data-source="post: 6708517" data-attributes="member: 32852"><p>I like both play styles btw: classical inch-by-inch crawling terrified through a dungeon as well as story driven or encounter based cinematic hero brawls. </p><p>I'm currently having kind of a let's call it "cinematic sandbox" campaign with my group in 4E. I give the players two to three paths they can take or sites they can explore. And at every path or site I have special encounters readied. </p><p></p><p>As a small side thought - could the classical experience be recreated in 4E just through dropping the Healing Surges dramatically? In making 4E characters more vulnerable could one emulate a certain oldschool crawl/sandbox feel? Or does it take much more mechanical changes?</p></blockquote><p></p>
[QUOTE="The Fighter-Cricket, post: 6708517, member: 32852"] I like both play styles btw: classical inch-by-inch crawling terrified through a dungeon as well as story driven or encounter based cinematic hero brawls. I'm currently having kind of a let's call it "cinematic sandbox" campaign with my group in 4E. I give the players two to three paths they can take or sites they can explore. And at every path or site I have special encounters readied. As a small side thought - could the classical experience be recreated in 4E just through dropping the Healing Surges dramatically? In making 4E characters more vulnerable could one emulate a certain oldschool crawl/sandbox feel? Or does it take much more mechanical changes? [/QUOTE]
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