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<blockquote data-quote="The Fighter-Cricket" data-source="post: 6709091" data-attributes="member: 32852"><p>Yeah, the example of the BG-map is exactly how I would see it. It's (mostly) all about the destinations, the wonderous places the party can explore. </p><p></p><p></p><p></p><p></p><p>It's also what I really liked about the Chaos Scar mini-setting in the later 4E Dungeon mag. It was basically the Caves of Chaos reimagined. And I think it worked fine in 4E. </p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p></p><p><span style="color: #000000">We are talking now imo about the resource system of 4E which is based on the assumption that the party will need an extended rest after 4 to 5 normal encounters. Sure you could draw the party deep into hostile territory. But even in 4E characters will need their rest badly after 6 encounters. Only a highly optimized and tactically skilled party can survive that long without any extended rest (at least that's how I see it). </span></p><p><span style="color: #000000">I think it can work but I'm not sure if they survive weeks in the wild without the aid of a real extended rest. But I'm fine with the base idea that there should be difficulties in finding the right spot and the right time to replenish their resources.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="The Fighter-Cricket, post: 6709091, member: 32852"] Yeah, the example of the BG-map is exactly how I would see it. It's (mostly) all about the destinations, the wonderous places the party can explore. It's also what I really liked about the Chaos Scar mini-setting in the later 4E Dungeon mag. It was basically the Caves of Chaos reimagined. And I think it worked fine in 4E. [COLOR=#000000] [/COLOR] [COLOR=#000000]We are talking now imo about the resource system of 4E which is based on the assumption that the party will need an extended rest after 4 to 5 normal encounters. Sure you could draw the party deep into hostile territory. But even in 4E characters will need their rest badly after 6 encounters. Only a highly optimized and tactically skilled party can survive that long without any extended rest (at least that's how I see it). I think it can work but I'm not sure if they survive weeks in the wild without the aid of a real extended rest. But I'm fine with the base idea that there should be difficulties in finding the right spot and the right time to replenish their resources. [/COLOR] [/QUOTE]
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