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<blockquote data-quote="Jessica" data-source="post: 6710441" data-attributes="member: 6796107"><p>I think magic items play into this somewhat. Unless you use inherent bonuses then magic items are kinda required in 4e to stay even with enemies at higher levels. So I think there is already this perception that you are going to get magic items regardless at some point which is mostly a metagaming thing since your PCs themselves probably don't know this. With 5e, magic items aren't built into the math of the system so they are more of a bonus* which probably at a metagaming level is more of a believable adventure type in 5e for the player. Although I could see a 4e game with inherent bonuses do a sandbox-y treasure hunting campaign better than 5e did since 4e seems to have a more clearly defined list of things you can actually spend money on where as IIRC money in 5e tends to be used on rezzing or material components and anything other than that is kinda up to your DM to just make up stuff you can buy with the money you make.</p><p></p><p></p><p></p><p>*Not counting the existence of creatures who have resistance or outright immunity to non-magic weapons kinda requiring you to have a magic weapon unless your DM just doesn't throw those creatures at you or you have a spellcaster in your party who doesn't mind just concentrating on spells that make your weapons magical.</p></blockquote><p></p>
[QUOTE="Jessica, post: 6710441, member: 6796107"] I think magic items play into this somewhat. Unless you use inherent bonuses then magic items are kinda required in 4e to stay even with enemies at higher levels. So I think there is already this perception that you are going to get magic items regardless at some point which is mostly a metagaming thing since your PCs themselves probably don't know this. With 5e, magic items aren't built into the math of the system so they are more of a bonus* which probably at a metagaming level is more of a believable adventure type in 5e for the player. Although I could see a 4e game with inherent bonuses do a sandbox-y treasure hunting campaign better than 5e did since 4e seems to have a more clearly defined list of things you can actually spend money on where as IIRC money in 5e tends to be used on rezzing or material components and anything other than that is kinda up to your DM to just make up stuff you can buy with the money you make. *Not counting the existence of creatures who have resistance or outright immunity to non-magic weapons kinda requiring you to have a magic weapon unless your DM just doesn't throw those creatures at you or you have a spellcaster in your party who doesn't mind just concentrating on spells that make your weapons magical. [/QUOTE]
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