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<blockquote data-quote="Mercule" data-source="post: 2097400" data-attributes="member: 5100"><p>I know an adversarial GM (quote: "It's not fun for me if you have any easy fights."). He does things as more of a cat-and-mouse thing. It seems that the idea is to make the odds almost even, so that when the PCs blow it, he can tell us that our tactics just sucked. If we start becoming effective, some house rules get introduced to undercut our strengths, because, "You guys are taking out everything way too easily." (Forget the 10 sessions we got our butts handed to us while working out a good strategy.)</p><p> </p><p><u>That</u> is an adversarial DM. And it is a painful thing.</p><p> </p><p>The DM should set up adventures/campaigns/scenarios where the PCs have a good chance of coming out heroes and a real chance of dying (if you can't really blow it, what's the point). He should then act as an impartial referee to the game mechanics and as moderator/narrator for all non-PC actions and events in the game world. Personally, I get a real charge out of seeing the PCs build up a following and look like heroes. I enjoy retelling their tales almost as much as the players do (or almost as much as I do my own PC tales, but as a DM I get more of them).</p></blockquote><p></p>
[QUOTE="Mercule, post: 2097400, member: 5100"] I know an adversarial GM (quote: "It's not fun for me if you have any easy fights."). He does things as more of a cat-and-mouse thing. It seems that the idea is to make the odds almost even, so that when the PCs blow it, he can tell us that our tactics just sucked. If we start becoming effective, some house rules get introduced to undercut our strengths, because, "You guys are taking out everything way too easily." (Forget the 10 sessions we got our butts handed to us while working out a good strategy.) [u]That[/u] is an adversarial DM. And it is a painful thing. The DM should set up adventures/campaigns/scenarios where the PCs have a good chance of coming out heroes and a real chance of dying (if you can't really blow it, what's the point). He should then act as an impartial referee to the game mechanics and as moderator/narrator for all non-PC actions and events in the game world. Personally, I get a real charge out of seeing the PCs build up a following and look like heroes. I enjoy retelling their tales almost as much as the players do (or almost as much as I do my own PC tales, but as a DM I get more of them). [/QUOTE]
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