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<blockquote data-quote="Mr. Kaze" data-source="post: 2097475" data-attributes="member: 8848"><p>Personally, I love finangling with the DM to move the story in strange and unusual ways to make the game more creative for both of us, typically outside of combat. I'm in the game for the storytelling, so frequent arbitrary random encounters with random creatures (which usually come from deus ex-sized holes the storytelling) irk me.</p><p></p><p>Current DM, however, materialized an EL 8 encounter in the exit path (it was clear 15 minutes ago) of a level 5.6 party that had already had three spell-consuming fights that day and was taking the direct route out of the dungeon at an encounter distance of 50'. (We avoided a TPK by handing our recently purchased big Bag o' Tricks around under the cover of a Sleet Storm scroll the wizard hadn't gotten around to copying into his spell book yet -- managed to pull out a tiger and a brown bear to cover for the fact that both of our fighters were out of HP and bleeding out. Tiger was dead on its second round, but the bear bought us the additional round we needed...)</p><p></p><p>Fine, that settles it, I'll take an XP penalty and drop my current character for one that's useful in this kind of game to keep the DM's creature arrivals in check. Result? "Oh, and that party member that wandered off is found dead and mutilated in a ditch a few days later." Thanks, DM! Great storytelling!</p><p></p><p>::Kaze (notes that you, too, can be a contentious, adversarial, and even just plain rude DM without bringing in a random assault squad from BlackDirge's creature thread... just punish your PCs for doing the best they can in the world you told them to prepare for that exists first and foremost in your -- not their -- heads.)</p></blockquote><p></p>
[QUOTE="Mr. Kaze, post: 2097475, member: 8848"] Personally, I love finangling with the DM to move the story in strange and unusual ways to make the game more creative for both of us, typically outside of combat. I'm in the game for the storytelling, so frequent arbitrary random encounters with random creatures (which usually come from deus ex-sized holes the storytelling) irk me. Current DM, however, materialized an EL 8 encounter in the exit path (it was clear 15 minutes ago) of a level 5.6 party that had already had three spell-consuming fights that day and was taking the direct route out of the dungeon at an encounter distance of 50'. (We avoided a TPK by handing our recently purchased big Bag o' Tricks around under the cover of a Sleet Storm scroll the wizard hadn't gotten around to copying into his spell book yet -- managed to pull out a tiger and a brown bear to cover for the fact that both of our fighters were out of HP and bleeding out. Tiger was dead on its second round, but the bear bought us the additional round we needed...) Fine, that settles it, I'll take an XP penalty and drop my current character for one that's useful in this kind of game to keep the DM's creature arrivals in check. Result? "Oh, and that party member that wandered off is found dead and mutilated in a ditch a few days later." Thanks, DM! Great storytelling! ::Kaze (notes that you, too, can be a contentious, adversarial, and even just plain rude DM without bringing in a random assault squad from BlackDirge's creature thread... just punish your PCs for doing the best they can in the world you told them to prepare for that exists first and foremost in your -- not their -- heads.) [/QUOTE]
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