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<blockquote data-quote="Kaffis" data-source="post: 2099175" data-attributes="member: 10305"><p>As a player, I feel it's my role to surprise the DM. Exceed his expectations. Work with my fellow players to survive an encounter he expected to kill at least one character in, while staying true to the character. Stuff like that. It's not an "us vs. him" mentality, and I don't (well, try not to, perhaps I'm not an ideal judge of how well I succeed) compete with other players.</p><p></p><p>I don't think that's adversarial. My goal is to keep him on his toes and push the envelope, so he pushes us back (in a friendly way) with encounters that challenge us and create exciting story. And I'm pleased with the results as far as combat encounters go. Now my goal is to drive myself to similarly excel to rise to meet the challenge of getting deeper into character in the non-combat encounters.</p></blockquote><p></p>
[QUOTE="Kaffis, post: 2099175, member: 10305"] As a player, I feel it's my role to surprise the DM. Exceed his expectations. Work with my fellow players to survive an encounter he expected to kill at least one character in, while staying true to the character. Stuff like that. It's not an "us vs. him" mentality, and I don't (well, try not to, perhaps I'm not an ideal judge of how well I succeed) compete with other players. I don't think that's adversarial. My goal is to keep him on his toes and push the envelope, so he pushes us back (in a friendly way) with encounters that challenge us and create exciting story. And I'm pleased with the results as far as combat encounters go. Now my goal is to drive myself to similarly excel to rise to meet the challenge of getting deeper into character in the non-combat encounters. [/QUOTE]
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