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<blockquote data-quote="takasi" data-source="post: 4518230" data-attributes="member: 20194"><p>I saw another thread that I wanted to read, but its tone was inappropriate and it was quickly closed. Here's an alternate thread that's hopefully lighter in tone and a fun read by all.</p><p></p><p>One of the meanest things I've probably done as a DM is luring the players into a false sense of security and then using it against them. In one campaign they met a group of monsters in a dungeon and decided to parlay with them. The monsters said 'Sure, let's take you to our leader.' The party received a grand tour of the dungeon, and as they delved deeper the entourage of monsters grew around them. Finally the party was overwhelmingly outnumbered, but (out of character) the players felt they were in a safe zone and had made a truce with the monsters. There was quite a bit of shock and awe when I called out 'Roll for Initiative'...</p><p></p><p>So what do you think of the old 'rat bastard DM'? The most common response I see is 'never get into an arms race with the DM...he'll always win'. I think the adversarial tone goes beyond whether a party survives from session to session. Some tables have a underlying tone of judgement: DMs judge the moral and intellectual actions (beyond rules adjudication) of players and players judge the fairness of the DM. In my example above I let my judgement of the players ('how foolish of them to fall for this') influence how I resolved the outcome. </p><p></p><p>What's the most outrageous example of adversarial play between players and DMs you've seen? Any classic Knights of the Dinner Table stuff?</p></blockquote><p></p>
[QUOTE="takasi, post: 4518230, member: 20194"] I saw another thread that I wanted to read, but its tone was inappropriate and it was quickly closed. Here's an alternate thread that's hopefully lighter in tone and a fun read by all. One of the meanest things I've probably done as a DM is luring the players into a false sense of security and then using it against them. In one campaign they met a group of monsters in a dungeon and decided to parlay with them. The monsters said 'Sure, let's take you to our leader.' The party received a grand tour of the dungeon, and as they delved deeper the entourage of monsters grew around them. Finally the party was overwhelmingly outnumbered, but (out of character) the players felt they were in a safe zone and had made a truce with the monsters. There was quite a bit of shock and awe when I called out 'Roll for Initiative'... So what do you think of the old 'rat bastard DM'? The most common response I see is 'never get into an arms race with the DM...he'll always win'. I think the adversarial tone goes beyond whether a party survives from session to session. Some tables have a underlying tone of judgement: DMs judge the moral and intellectual actions (beyond rules adjudication) of players and players judge the fairness of the DM. In my example above I let my judgement of the players ('how foolish of them to fall for this') influence how I resolved the outcome. What's the most outrageous example of adversarial play between players and DMs you've seen? Any classic Knights of the Dinner Table stuff? [/QUOTE]
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