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<blockquote data-quote="GQuail" data-source="post: 3141483" data-attributes="member: 30709"><p>I guess it's just a matter of how important those two pages are to some people. To me, bits and pieces of Dragon will always be "useless", so Id on't mind losting two pages: that's as much as I might lose if, say, there's a Class Acts on a class I don't use, or what have you. </p><p></p><p>I do agree that I'd probably get more D&D use out of, well, an article with D&D crunch in it rather than just a review. But to me it isn't that big a deal to have two pages in the magazine that I'm not using. I wouldn't like it to spread much more than that (there's a difference to me between "two pages" and "proper article") but the people who talk about the D&D material they've missed out on because of those two pages seem to me to be a bit, I dunno, more protective of Dragon than I am. ;-)</p><p></p><p>I suspect Silicon Sorcery didn't do well because, like articles on Eberron or FR, they tend to only attract people with a pre-existing interest in those settings: even if they're great and mineable for generic material, people can tend to cast them aside. But at least you've got an audience in Dragon genuinely looking for an article on Sharn or Waterdeep: stuff to do with random PS2 game is going to put off far more people who might not see it as exciting enough to bother with. The Novel Approach articles possibly do better because D&D players tend to be quite well read, whereas perhaps computer gaming is less universal? (Perhaps only in the younger age group of players?) I dunno. I don't think Dragon are making it up as they go long, tehre must be a logic of sorts - I trust them that much, at least. ;-)</p></blockquote><p></p>
[QUOTE="GQuail, post: 3141483, member: 30709"] I guess it's just a matter of how important those two pages are to some people. To me, bits and pieces of Dragon will always be "useless", so Id on't mind losting two pages: that's as much as I might lose if, say, there's a Class Acts on a class I don't use, or what have you. I do agree that I'd probably get more D&D use out of, well, an article with D&D crunch in it rather than just a review. But to me it isn't that big a deal to have two pages in the magazine that I'm not using. I wouldn't like it to spread much more than that (there's a difference to me between "two pages" and "proper article") but the people who talk about the D&D material they've missed out on because of those two pages seem to me to be a bit, I dunno, more protective of Dragon than I am. ;-) I suspect Silicon Sorcery didn't do well because, like articles on Eberron or FR, they tend to only attract people with a pre-existing interest in those settings: even if they're great and mineable for generic material, people can tend to cast them aside. But at least you've got an audience in Dragon genuinely looking for an article on Sharn or Waterdeep: stuff to do with random PS2 game is going to put off far more people who might not see it as exciting enough to bother with. The Novel Approach articles possibly do better because D&D players tend to be quite well read, whereas perhaps computer gaming is less universal? (Perhaps only in the younger age group of players?) I dunno. I don't think Dragon are making it up as they go long, tehre must be a logic of sorts - I trust them that much, at least. ;-) [/QUOTE]
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