Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice: A less hectic workday for my D&D characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7402970" data-attributes="member: 7006"><p>Cut back on the number of your players. Each PC over 4 begins widening the scope of the differing abilities available to the group. Based upon what I've seen, each additional PC makes the group feel almost exponentially safer and more powerful. 5 PCs are twice as secure as 4, 6 PCs are twice as secure as 5, 7 PCs twice as secure as 6 etc. etc.</p><p></p><p>The more PCs you have, the more total hit points you have to run through to challenge them, the more potential healing spells and features are available to keep them on their feet, the more personal and party buffs they will have at their disposal, and the more enemy debuffs they can throw out against their enemies. </p><p></p><p>And what's worse? The more PCs at your table, the more monsters the DM has to lay out to create a challenge and have enough monster HP to make the PCs burn through. But the more monsters you have on the table, the more the DM's attention gets drawn away trying to keep track of all of them and the less tactically savvy the monsters can end up being. If the DM only has one monster to run, their focus is on that one monster and they'll spend more time choosing the right ability, casting the right spell. But when the DM has to put 15 creatures on the table to try and combat a party of 7 *and* try and keep the combats moving? That's when the loss of tactical effectiveness can occur, rendering these large encounters even less potent than you needed in the first place.</p><p></p><p>My best combats have been when I only had to face a table of 3 PCs. The only issue with that though being that if that's the entirety of your group, then you have to cancel many more sessions when people are out. Otherwise you need to have a table of 5 players just to cover it when some are missing, but which will make the combats less dangerous on those nights when everybody actually shows up.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7402970, member: 7006"] Cut back on the number of your players. Each PC over 4 begins widening the scope of the differing abilities available to the group. Based upon what I've seen, each additional PC makes the group feel almost exponentially safer and more powerful. 5 PCs are twice as secure as 4, 6 PCs are twice as secure as 5, 7 PCs twice as secure as 6 etc. etc. The more PCs you have, the more total hit points you have to run through to challenge them, the more potential healing spells and features are available to keep them on their feet, the more personal and party buffs they will have at their disposal, and the more enemy debuffs they can throw out against their enemies. And what's worse? The more PCs at your table, the more monsters the DM has to lay out to create a challenge and have enough monster HP to make the PCs burn through. But the more monsters you have on the table, the more the DM's attention gets drawn away trying to keep track of all of them and the less tactically savvy the monsters can end up being. If the DM only has one monster to run, their focus is on that one monster and they'll spend more time choosing the right ability, casting the right spell. But when the DM has to put 15 creatures on the table to try and combat a party of 7 *and* try and keep the combats moving? That's when the loss of tactical effectiveness can occur, rendering these large encounters even less potent than you needed in the first place. My best combats have been when I only had to face a table of 3 PCs. The only issue with that though being that if that's the entirety of your group, then you have to cancel many more sessions when people are out. Otherwise you need to have a table of 5 players just to cover it when some are missing, but which will make the combats less dangerous on those nights when everybody actually shows up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice: A less hectic workday for my D&D characters
Top