Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice: A less hectic workday for my D&D characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Harzel" data-source="post: 7404434" data-attributes="member: 6857506"><p>[MENTION=20564]Blue[/MENTION] I generally find your posts insightful and interesting; I hope you will not be offended by the directness of my comments below.</p><p></p><p></p><p></p><p>Actually, <strong>that</strong> is the commonly spread misconception. Here is the actual quote from the DMG.</p><p></p><p></p><p></p><p>So, first, the 6-8 number is associated with encounters of a particular difficulty, and the text explicitly mentions more and fewer encounters as equally viable alternatives. Per this section in the DMG, there is nothing special about 6-8 encounters. Second, this section in the DMG is not, per se, making a recommendation about how many encounters a party <em>ought to have;</em> rather, it is suggesting an approximate upper limit on <em>what they can handle</em>.</p><p></p><p> </p><p></p><p>These are good points about how the number of encounters per "adventuring day" affects class balance. Except that there is no evidence to suggest that, for instance, a 1st level barbarian being able to rage in 1/4 to 1/3 of encounters is the intended or preferred balance point.</p><p></p><p></p><p></p><p>I have considered using this variant, but the notion that you can sit around for 6 days and not recover any resources and then suddenly be made whole after day 7 is just a little too weird (for me anyway). Admittedly, it is logically no different than the miraculous 8th hour of a standard long rest, but stretching out the fictional time just makes it seem way more discomfiting to me.</p><p></p><p>What I think I really would like is a finer-grained recovery over the extended time, but I haven't thought of a way to do that that isn't way fiddly.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7404434, member: 6857506"] [MENTION=20564]Blue[/MENTION] I generally find your posts insightful and interesting; I hope you will not be offended by the directness of my comments below. Actually, [B]that[/B] is the commonly spread misconception. Here is the actual quote from the DMG. So, first, the 6-8 number is associated with encounters of a particular difficulty, and the text explicitly mentions more and fewer encounters as equally viable alternatives. Per this section in the DMG, there is nothing special about 6-8 encounters. Second, this section in the DMG is not, per se, making a recommendation about how many encounters a party [I]ought to have;[/I] rather, it is suggesting an approximate upper limit on [I]what they can handle[/I]. These are good points about how the number of encounters per "adventuring day" affects class balance. Except that there is no evidence to suggest that, for instance, a 1st level barbarian being able to rage in 1/4 to 1/3 of encounters is the intended or preferred balance point. I have considered using this variant, but the notion that you can sit around for 6 days and not recover any resources and then suddenly be made whole after day 7 is just a little too weird (for me anyway). Admittedly, it is logically no different than the miraculous 8th hour of a standard long rest, but stretching out the fictional time just makes it seem way more discomfiting to me. What I think I really would like is a finer-grained recovery over the extended time, but I haven't thought of a way to do that that isn't way fiddly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice: A less hectic workday for my D&D characters
Top