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General Tabletop Discussion
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Advice: A less hectic workday for my D&D characters
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<blockquote data-quote="Tony Vargas" data-source="post: 7405620" data-attributes="member: 996"><p>I know the old adage about assuming malice when incompetence would also serve, but I don't believe anyone could have returned Rope Trick to 2nd level, or re-written Tiny Hut they way they did, and not /intend/ that a party with an old-school-CaW player running a wizard wouldn't, as a matter of course, choose to have very short 'days' whenever it was remotely workable within the scenario, with the inevitable impact on class & encounter balance - as a 'reward for skilled play,' of course. </p><p></p><p> High enough level to have been casting Rope Trick a while. </p><p></p><p>The group I gamed the most with in the 3.x era never had a problem with a wizard abusing Haste & quickened spell or polymorph or a natural-spell abusing druid. Because no one ever played a wizard or druid, at all. Not because no one would've wanted to (druid & magic-user were my favorite classes to play back in the day), but because it was just not worth it to push the campaign over that particular precipice.</p><p></p><p> I had no idea the Capn was a super-hero Capn, not a sea/military Capn, or that you've been omitting "the Merciless" from your sig all this time.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7405620, member: 996"] I know the old adage about assuming malice when incompetence would also serve, but I don't believe anyone could have returned Rope Trick to 2nd level, or re-written Tiny Hut they way they did, and not /intend/ that a party with an old-school-CaW player running a wizard wouldn't, as a matter of course, choose to have very short 'days' whenever it was remotely workable within the scenario, with the inevitable impact on class & encounter balance - as a 'reward for skilled play,' of course. High enough level to have been casting Rope Trick a while. The group I gamed the most with in the 3.x era never had a problem with a wizard abusing Haste & quickened spell or polymorph or a natural-spell abusing druid. Because no one ever played a wizard or druid, at all. Not because no one would've wanted to (druid & magic-user were my favorite classes to play back in the day), but because it was just not worth it to push the campaign over that particular precipice. I had no idea the Capn was a super-hero Capn, not a sea/military Capn, or that you've been omitting "the Merciless" from your sig all this time.... ;) [/QUOTE]
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Advice: A less hectic workday for my D&D characters
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