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General Tabletop Discussion
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Advice: A less hectic workday for my D&D characters
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<blockquote data-quote="UngeheuerLich" data-source="post: 7406516" data-attributes="member: 59057"><p>Our solution:</p><p></p><p>Short rest as is.</p><p>Night's sleep: recover one quarter hd and half hp</p><p>Long rest: a night's sleep and an unexhausting day. Exploring a dungeon with few encounters in between and mainly investigating counts. Travelling for 8h+ does not.</p><p>That way you naturally have interesting travels and interesting dungeons.</p><p>A good solution for reducing encounters is having 2 or 3 smaller encounters in short succession with bigger rests between them. So you have 6 to 8 encounters with 2 short rests.</p><p>That won't work all the time but it is a quite natural pacing as sound of battle attracts reenforcements and if you prevent too much sound, enemies might notice the absence of guards at least once in a while so a short rest will be disturbed. This is why having 1h short rests is better than 5 or 10 minute rests.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7406516, member: 59057"] Our solution: Short rest as is. Night's sleep: recover one quarter hd and half hp Long rest: a night's sleep and an unexhausting day. Exploring a dungeon with few encounters in between and mainly investigating counts. Travelling for 8h+ does not. That way you naturally have interesting travels and interesting dungeons. A good solution for reducing encounters is having 2 or 3 smaller encounters in short succession with bigger rests between them. So you have 6 to 8 encounters with 2 short rests. That won't work all the time but it is a quite natural pacing as sound of battle attracts reenforcements and if you prevent too much sound, enemies might notice the absence of guards at least once in a while so a short rest will be disturbed. This is why having 1h short rests is better than 5 or 10 minute rests. [/QUOTE]
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Advice: A less hectic workday for my D&D characters
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