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Advice: A less hectic workday for my D&D characters
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<blockquote data-quote="Jonathon Robinson" data-source="post: 7407031" data-attributes="member: 6950524"><p>I once took over a game from a very generous DM (generous in the sense that boons and magic items were given out freely). The whole group was overpowered but the Barbarian in particular seemed ridiculously strong. To the point where in a deadly encounter where the monster focused mainly on the Barbarian, he had barely a scratch. I spent many weeks on this problem and realized that the magic weapons / armor / etc.. wasn't the problem: it was the Barbarian's rage power that was so overpowered. He had Aspect of the Bear so he effectively had double HP (on a 12 hit die Barbarian this is a big deal). Temp HP on him is effectively double and healing on him is effectively double.</p><p></p><p>At this point in the game, because the characters were so over-powered, the monsters were also supercharged, and the groups was going through about 3-4 encounters per day and the Barbarian basically had endless rage. I made a counter-intuitive tweak that was quite effective: I made the monsters <em>easier</em>. Because the encounters where easier they had more of them, had to consider their powers more carefully, and the Barbarian became less powerful. I could feel the tension in the group diminish as they realized not every encounter was a fight to the death, and there was an increase in roleplaying as well (players didn't feel like they were "wasting" their action on a role-playing event rather than killing a monster).</p><p></p><p>Definitely be mindful of the Barbarian's Rage power if running a day with a small number of encounters in it.</p></blockquote><p></p>
[QUOTE="Jonathon Robinson, post: 7407031, member: 6950524"] I once took over a game from a very generous DM (generous in the sense that boons and magic items were given out freely). The whole group was overpowered but the Barbarian in particular seemed ridiculously strong. To the point where in a deadly encounter where the monster focused mainly on the Barbarian, he had barely a scratch. I spent many weeks on this problem and realized that the magic weapons / armor / etc.. wasn't the problem: it was the Barbarian's rage power that was so overpowered. He had Aspect of the Bear so he effectively had double HP (on a 12 hit die Barbarian this is a big deal). Temp HP on him is effectively double and healing on him is effectively double. At this point in the game, because the characters were so over-powered, the monsters were also supercharged, and the groups was going through about 3-4 encounters per day and the Barbarian basically had endless rage. I made a counter-intuitive tweak that was quite effective: I made the monsters [I]easier[/I]. Because the encounters where easier they had more of them, had to consider their powers more carefully, and the Barbarian became less powerful. I could feel the tension in the group diminish as they realized not every encounter was a fight to the death, and there was an increase in roleplaying as well (players didn't feel like they were "wasting" their action on a role-playing event rather than killing a monster). Definitely be mindful of the Barbarian's Rage power if running a day with a small number of encounters in it. [/QUOTE]
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