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Advice: A less hectic workday for my D&D characters
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<blockquote data-quote="Fanaelialae" data-source="post: 7407120" data-attributes="member: 53980"><p>I don't think it's a matter of punishment. It's something could realistically happen once in a while if you rely on this tactic constantly.</p><p></p><p>You don't need to hold back on a party that is tapped out. Odds are they will get the rest either way. It's simply that upon finishing the rest they'll be ambushed.</p><p></p><p>But if you rest after every encounter this way (as opposed to after clearing the dungeon for example) you're increasing the likelihood that this will happen. It's natural cause and effect IMO. If say, the campaign would have 30 long rests according to standard assumptions, but the players choose to make it 180 rests because they rest after every fight, the odds are increased, particularly because they probably have not secured the immediate area.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7407120, member: 53980"] I don't think it's a matter of punishment. It's something could realistically happen once in a while if you rely on this tactic constantly. You don't need to hold back on a party that is tapped out. Odds are they will get the rest either way. It's simply that upon finishing the rest they'll be ambushed. But if you rest after every encounter this way (as opposed to after clearing the dungeon for example) you're increasing the likelihood that this will happen. It's natural cause and effect IMO. If say, the campaign would have 30 long rests according to standard assumptions, but the players choose to make it 180 rests because they rest after every fight, the odds are increased, particularly because they probably have not secured the immediate area. [/QUOTE]
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Advice: A less hectic workday for my D&D characters
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