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Advice: A less hectic workday for my D&D characters
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<blockquote data-quote="smbakeresq" data-source="post: 7409178" data-attributes="member: 28301"><p>“Encounters” doesn’t have to mean combats. Use traps and puzzles to to drain the players of resources. </p><p></p><p>For the combats they do have use environment and the enemies intelligence and organization to up the difficulty. </p><p></p><p>I can’t say this enough to DM’s: ENEMIES KNOW WHO THEY ARE. Giants know they throw boulders better then most and from a high vantage point, of course they would stand behind an 8’ tall rock pile to gain cover and toss them. Fire immune creatures know they are fire immune, so inhabit 120 degree places that are so hot that PC with armor must make CON checks every hour or take a level of exhaustion. </p><p></p><p>Zombies and Skeletons are not intelligent but the necromancer who created them is, of course he/she would have his minions fight in a cloudkill spell. Blind creatures with blind sense or tremor sense would go after the parties light source first to blind the party or just fight in a Fog Cloud. Hobgoblins should almost never be surprised with the frequent patrols they would have, and certainly would react with a well laid out plan for escalation that a minimum would include archers operating behind a phalanx with readied actions to attack any who approach.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7409178, member: 28301"] “Encounters” doesn’t have to mean combats. Use traps and puzzles to to drain the players of resources. For the combats they do have use environment and the enemies intelligence and organization to up the difficulty. I can’t say this enough to DM’s: ENEMIES KNOW WHO THEY ARE. Giants know they throw boulders better then most and from a high vantage point, of course they would stand behind an 8’ tall rock pile to gain cover and toss them. Fire immune creatures know they are fire immune, so inhabit 120 degree places that are so hot that PC with armor must make CON checks every hour or take a level of exhaustion. Zombies and Skeletons are not intelligent but the necromancer who created them is, of course he/she would have his minions fight in a cloudkill spell. Blind creatures with blind sense or tremor sense would go after the parties light source first to blind the party or just fight in a Fog Cloud. Hobgoblins should almost never be surprised with the frequent patrols they would have, and certainly would react with a well laid out plan for escalation that a minimum would include archers operating behind a phalanx with readied actions to attack any who approach. [/QUOTE]
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