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Advice about new classes in Eberron .
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<blockquote data-quote="Mercule" data-source="post: 2579656" data-attributes="member: 5100"><p>I think most of them would work very, very well in Eberron. Except the oriental classes.</p><p></p><p>From the Complete Warrior, both the Hexblade and the Swashbuckler look a good fit. Eberron is slightly more magic-integrated, which makes the Hexblade an excellent fit, as does the "squishy" alignment system. The Swashbuckler is great for the pulp feel.</p><p></p><p>The Complete Divine isn't as good of a fit. The Favored Soul implies a much more active divinity, and Clerics are supposed to be rarer than vanilla D&D, anyway. With the extra work that was done to create the Druid orders, the Spirit Shaman doesn't really have a good niche, but it wouldn't be out of place. Since these two classes are, IMO, pretty poor, I wouldn't include them.</p><p></p><p>Complete Arcane definitely has good Eberron classes. The Warlock gives that touch of destiny or freakish blood (your pick) that seems to fit the setting well. The Warmage is perfect for the Valenar -- what better way to revel in the glories of magic without the drudgery of "house" spells. Also, with the recent war, there would be many Warmages of all races around.</p><p></p><p>Both classes in Complete Adventurer would work, too. The Scout would be very handy in the war, and it might be even better than Ranger in investigations. The Spellthief comes back to the prevalence of magic and is an absolutely logical result of the Eberron setting.</p><p></p><p>Finally, it's not a "Complete" book, but the Marshall from the Miniatures Handbook would work well in Eberron, too. With a recent war and the slightly different take on experience vs. Experience Points, the Marshall would be a great PC class.</p></blockquote><p></p>
[QUOTE="Mercule, post: 2579656, member: 5100"] I think most of them would work very, very well in Eberron. Except the oriental classes. From the Complete Warrior, both the Hexblade and the Swashbuckler look a good fit. Eberron is slightly more magic-integrated, which makes the Hexblade an excellent fit, as does the "squishy" alignment system. The Swashbuckler is great for the pulp feel. The Complete Divine isn't as good of a fit. The Favored Soul implies a much more active divinity, and Clerics are supposed to be rarer than vanilla D&D, anyway. With the extra work that was done to create the Druid orders, the Spirit Shaman doesn't really have a good niche, but it wouldn't be out of place. Since these two classes are, IMO, pretty poor, I wouldn't include them. Complete Arcane definitely has good Eberron classes. The Warlock gives that touch of destiny or freakish blood (your pick) that seems to fit the setting well. The Warmage is perfect for the Valenar -- what better way to revel in the glories of magic without the drudgery of "house" spells. Also, with the recent war, there would be many Warmages of all races around. Both classes in Complete Adventurer would work, too. The Scout would be very handy in the war, and it might be even better than Ranger in investigations. The Spellthief comes back to the prevalence of magic and is an absolutely logical result of the Eberron setting. Finally, it's not a "Complete" book, but the Marshall from the Miniatures Handbook would work well in Eberron, too. With a recent war and the slightly different take on experience vs. Experience Points, the Marshall would be a great PC class. [/QUOTE]
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