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<blockquote data-quote="Khairn" data-source="post: 4601991" data-attributes="member: 20153"><p>Each of the core new WoD books has its own power scale, so a mix-match may be a challenge, its its definately easier than mixing the old WoD systems. I've done something similar in the past, and based on that experience here are a few thoughts.</p><p></p><p>The core WoD book is basically "Mortals" and that works very easily with <strong>Hunter: The Vigil</strong> and <strong>Second Sight</strong> which provides some low magic abilities. I also recommend <strong>Reliquary </strong>and <strong>Book of Spirits</strong> to help with a that low-magic feel.</p><p></p><p>Of the more magical games, I think <strong>Mage the Awakening</strong> and <strong>Changeling the Lost</strong> would be the next easiest to add to the mix. Mage has a good "Dresden" flavor to it as its really a "street level" Mage game rather than the "world shaking game" the original Mage The Ascension often spiraled into. Changeling is just an outstanding mystical game that I can't recommend highly enough.</p><p></p><p>Of the remaining core games Vampire, Werewolf and Promethean, I would say that incorporating them into a mixed game becomes more problematic the more you stick with the core setting and mechanics. It's not that it can't be done, just that you start running into more problems associated with power scale and style of play. If you want to take a look at a city that is already set up with a mix of genres, check out <strong>World of Darkness: Chicago</strong>.</p><p></p><p>I hope that helps.</p></blockquote><p></p>
[QUOTE="Khairn, post: 4601991, member: 20153"] Each of the core new WoD books has its own power scale, so a mix-match may be a challenge, its its definately easier than mixing the old WoD systems. I've done something similar in the past, and based on that experience here are a few thoughts. The core WoD book is basically "Mortals" and that works very easily with [B]Hunter: The Vigil[/B] and [B]Second Sight[/B] which provides some low magic abilities. I also recommend [B]Reliquary [/B]and [B]Book of Spirits[/B] to help with a that low-magic feel. Of the more magical games, I think [B]Mage the Awakening[/B] and [B]Changeling the Lost[/B] would be the next easiest to add to the mix. Mage has a good "Dresden" flavor to it as its really a "street level" Mage game rather than the "world shaking game" the original Mage The Ascension often spiraled into. Changeling is just an outstanding mystical game that I can't recommend highly enough. Of the remaining core games Vampire, Werewolf and Promethean, I would say that incorporating them into a mixed game becomes more problematic the more you stick with the core setting and mechanics. It's not that it can't be done, just that you start running into more problems associated with power scale and style of play. If you want to take a look at a city that is already set up with a mix of genres, check out [B]World of Darkness: Chicago[/B]. I hope that helps. [/QUOTE]
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