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<blockquote data-quote="Shieldhaven" data-source="post: 4602643" data-attributes="member: 23427"><p>I'm in an anything-goes sort of nWoD game right now. There's a Daeva vampire, a Moros mage, a Frankenstein Promethean, and an Elemental (fireheart) Changeling (that's me). As a side note, the Storyteller has done a fantastic job of giving us a reason to travel together: we're all part of a traveling carnival, a modern-day <em>Carnivale</em>.</p><p></p><p>Because of the way we've built our characters, the Promethean is by far and away the most powerful character, followed by (probably) the changeling, then the mage, then the vampire. This has a whole lot to do with system familiarity and playstyle, though; if the vampire were built in a more focused manner, she might be a lot more powerful. Another big factor there is that Pyros and Glamour are tolerably plentiful, Mana is marginally difficult to come by, and Vitae is giving the vampire some trouble. It's easier for me to inspire mortals with a performance than it is for her to get away with a tasty snack.</p><p></p><p>Another advantage that I have is that I can heal other people with one of my Contracts, whereas the others can heal themselves only very inefficiently. If the mage were a Thyrsus rather than a Moros, I would be largely wasting my time there. Further, I don't violate the Masquerade or cause Paradox when I break bad with my powers - and as a fireheart using Armor of the Elements' Fury and such, I am very flashy indeed. On the other hand, I lack the versatility that the mage could bring to bear if he tried, I'm more fragile than even the social-focused vampire, and a combat balanced to challenge the Promethean is one I can't really participate in. (This is a problem with min-maxing rather than a problem with the ruleset <em>per se</em>.)</p><p></p><p>In closing: we're all having a great time with this game. =)</p><p></p><p>Haven</p></blockquote><p></p>
[QUOTE="Shieldhaven, post: 4602643, member: 23427"] I'm in an anything-goes sort of nWoD game right now. There's a Daeva vampire, a Moros mage, a Frankenstein Promethean, and an Elemental (fireheart) Changeling (that's me). As a side note, the Storyteller has done a fantastic job of giving us a reason to travel together: we're all part of a traveling carnival, a modern-day [i]Carnivale[/i]. Because of the way we've built our characters, the Promethean is by far and away the most powerful character, followed by (probably) the changeling, then the mage, then the vampire. This has a whole lot to do with system familiarity and playstyle, though; if the vampire were built in a more focused manner, she might be a lot more powerful. Another big factor there is that Pyros and Glamour are tolerably plentiful, Mana is marginally difficult to come by, and Vitae is giving the vampire some trouble. It's easier for me to inspire mortals with a performance than it is for her to get away with a tasty snack. Another advantage that I have is that I can heal other people with one of my Contracts, whereas the others can heal themselves only very inefficiently. If the mage were a Thyrsus rather than a Moros, I would be largely wasting my time there. Further, I don't violate the Masquerade or cause Paradox when I break bad with my powers - and as a fireheart using Armor of the Elements' Fury and such, I am very flashy indeed. On the other hand, I lack the versatility that the mage could bring to bear if he tried, I'm more fragile than even the social-focused vampire, and a combat balanced to challenge the Promethean is one I can't really participate in. (This is a problem with min-maxing rather than a problem with the ruleset [i]per se[/i].) In closing: we're all having a great time with this game. =) Haven [/QUOTE]
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