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<blockquote data-quote="Veranis" data-source="post: 5241972" data-attributes="member: 92376"><p>Hey All I am currently working on a campaign set in 4th edition forgotten realms, The basic premise of my campaign is that the Heroes work for a sort of adventurers guild that specializes in dungeon delves, as the heroes progress throuugh the story they eventually unleash a very powerful and destructive force upon the world.</p><p>The real meat of the campaign is after this event. The heroes having no way to combat this new threat but feeling obligated to intervene must comprimise more and more to obtain the power to defeat it. eventually the campaign ends at around their first epic level when they finally cross the line to defeat this force. Saving the world but also causing a cataclysm and cementing the heroes as the villains in my next campaign in which new heroes try to reverse the cataclysm.</p><p> I have had plenty of time to work on this campaign and have not started to play it yet but I am officially stuck. I am having a difficult time figuring out how to get the heroes to start down the slippery slope to evil, does anyone have any ideas? the big thing here is I want the players to see there is a price for power yet at the same time I want them to be trying to do the right thing, like when lawful good clerics purge entire towns for being "heretical"</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> any help would be extremely appreciated</p></blockquote><p></p>
[QUOTE="Veranis, post: 5241972, member: 92376"] Hey All I am currently working on a campaign set in 4th edition forgotten realms, The basic premise of my campaign is that the Heroes work for a sort of adventurers guild that specializes in dungeon delves, as the heroes progress throuugh the story they eventually unleash a very powerful and destructive force upon the world. The real meat of the campaign is after this event. The heroes having no way to combat this new threat but feeling obligated to intervene must comprimise more and more to obtain the power to defeat it. eventually the campaign ends at around their first epic level when they finally cross the line to defeat this force. Saving the world but also causing a cataclysm and cementing the heroes as the villains in my next campaign in which new heroes try to reverse the cataclysm. I have had plenty of time to work on this campaign and have not started to play it yet but I am officially stuck. I am having a difficult time figuring out how to get the heroes to start down the slippery slope to evil, does anyone have any ideas? the big thing here is I want the players to see there is a price for power yet at the same time I want them to be trying to do the right thing, like when lawful good clerics purge entire towns for being "heretical" :) any help would be extremely appreciated [/QUOTE]
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