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<blockquote data-quote="Mesh Hong" data-source="post: 5242195" data-attributes="member: 73463"><p>I know this is probably not what you are wanting to hear but I am going to say it anyway as it is my lawful good duty (burn me at the stake if you like <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" />).</p><p> </p><p><em>Don't concentrate on the end of the story (in this case Epic tier) when you havn't even started it yet.</em></p><p> </p><p>Not only will it be a waste of your valuable time, but it might hamper and detract from your Heroic and Paragon tier stories as you will be forever trying to shoe horn everything into the right shape for your predetermined final scene. You will knowingly or unwittingly straight jacket your players into following your preconceived plot line.</p><p> </p><p>It is easier to get the best out of a long term campaign when you don't know the ending yourself. It is also a lot more fun to run.</p><p> </p><p>I am not saying ignore the end game completely, but keep its concept purposely vague. Put all your efforts into making the small part of the story the PCs are actually doing at the moment into the best it can possibly be.</p><p> </p><p>You will probably be surprised that your players come up with a better and more intricate plot than you can, and it will better realised because they will be a lot more invested in it.</p><p> </p><p>All you need to do is listen and give them an occasional nudge in the direction you want to take it.</p><p> </p><p>[/end of holier than thou attitude]</p><p> </p><p>By the way welcome to EnWorld! and feel free to ignore my advice after all you didn't really ask for it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5242195, member: 73463"] I know this is probably not what you are wanting to hear but I am going to say it anyway as it is my lawful good duty (burn me at the stake if you like :angel:). [I]Don't concentrate on the end of the story (in this case Epic tier) when you havn't even started it yet.[/I] Not only will it be a waste of your valuable time, but it might hamper and detract from your Heroic and Paragon tier stories as you will be forever trying to shoe horn everything into the right shape for your predetermined final scene. You will knowingly or unwittingly straight jacket your players into following your preconceived plot line. It is easier to get the best out of a long term campaign when you don't know the ending yourself. It is also a lot more fun to run. I am not saying ignore the end game completely, but keep its concept purposely vague. Put all your efforts into making the small part of the story the PCs are actually doing at the moment into the best it can possibly be. You will probably be surprised that your players come up with a better and more intricate plot than you can, and it will better realised because they will be a lot more invested in it. All you need to do is listen and give them an occasional nudge in the direction you want to take it. [/end of holier than thou attitude] By the way welcome to EnWorld! and feel free to ignore my advice after all you didn't really ask for it! :D [/QUOTE]
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