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Advice: Consequences for a player's mistakes
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<blockquote data-quote="delericho" data-source="post: 5001819" data-attributes="member: 22424"><p>What's the PC's Charisma? Any ranks in Diplomacy that we should know about?</p><p></p><p>If the PC has a high Charisma, or ranks in Diplomacy, I would have the NPC(s) involved interpret what he has said in the best possible light. Perhaps she assumes he was joking. Perhaps she decides it doesn't really matter. Perhaps the noble, on hearing this, has a good laugh about it - maybe he secretly felt his son could do with taking down a peg or two.</p><p></p><p>If the PC has a low Charisma and no ranks in Diplomacy, then he's in for trouble. In which case...</p><p></p><p>Also, what is the character of the noblewoman? Is she the sort to store up this secret for later blackmail uses, is she the sort to make things up at whim (and so the sort not to be believed), or is she the sort to immediately tell her father and have the PC executed?</p><p></p><p>If the noblewoman is the type to store up blackmail opportunities, then I recommend waiting until the time when it is least convenient for the PC, and then have her insist he perform some service for her, or she'll reveal this little secret.</p><p></p><p>If the noblewoman is the sort not to be believed, I would recommend having her brother get wind of this, and plot an elaborate revenge. Even if he doesn't believe her, he can be assumed to be looking for some way to salve his wounded pride. I would suggest having him and his friends jump the PC, have a witch <em>curse</em> him to lower his Strength (or edition-suitable effect), and then semi-secretly duel him... resulting in the humiliation of the PC.</p><p></p><p>If the noblewoman is the sort to immediately tell her father and be believed, then you have a tricky situation to deal with. Logically, that may mean a death sentence for the PC. I would recommend going with another option, if possible. (One possible 'out' you might consider: have the noble decide to defer the trial until after the invasion, have the PC win great renown during the conflict, and have the noble decide to therefore give him a slap on the wrist and a pardon.)</p><p></p><p>(Since you say the player is basically well-meaning, I would be inclined to be lenient. I don't advocate letting him just get away without punishment, though. In any event, though, you should probably do whatever makes for the most interesting game.)</p><p></p><p></p><p></p><p>Oops.</p><p></p><p>Have the PC's superiors 'reward' him with a near-suicidal mission to take out those enemy magic users. That way, they get a nice, exciting adventure out of it.</p><p></p><p>Also, you'll probably want to avoid putting this PC in charge of any more NPC squads, but that might not be a bad thing - it gives the PC freedom to act without having to look out for the health of much-lower-level NPCs.</p><p></p><p>Finally, you'll want to reflect the impact of this on the morale of the troops. If using a Skill Challenge-like system to determine the outcome of the siege, I would count this as a Failure towards the total allowed. If tracking Victory Points (or similar), I would apply a penalty. Or you could just handwave it.</p></blockquote><p></p>
[QUOTE="delericho, post: 5001819, member: 22424"] What's the PC's Charisma? Any ranks in Diplomacy that we should know about? If the PC has a high Charisma, or ranks in Diplomacy, I would have the NPC(s) involved interpret what he has said in the best possible light. Perhaps she assumes he was joking. Perhaps she decides it doesn't really matter. Perhaps the noble, on hearing this, has a good laugh about it - maybe he secretly felt his son could do with taking down a peg or two. If the PC has a low Charisma and no ranks in Diplomacy, then he's in for trouble. In which case... Also, what is the character of the noblewoman? Is she the sort to store up this secret for later blackmail uses, is she the sort to make things up at whim (and so the sort not to be believed), or is she the sort to immediately tell her father and have the PC executed? If the noblewoman is the type to store up blackmail opportunities, then I recommend waiting until the time when it is least convenient for the PC, and then have her insist he perform some service for her, or she'll reveal this little secret. If the noblewoman is the sort not to be believed, I would recommend having her brother get wind of this, and plot an elaborate revenge. Even if he doesn't believe her, he can be assumed to be looking for some way to salve his wounded pride. I would suggest having him and his friends jump the PC, have a witch [i]curse[/i] him to lower his Strength (or edition-suitable effect), and then semi-secretly duel him... resulting in the humiliation of the PC. If the noblewoman is the sort to immediately tell her father and be believed, then you have a tricky situation to deal with. Logically, that may mean a death sentence for the PC. I would recommend going with another option, if possible. (One possible 'out' you might consider: have the noble decide to defer the trial until after the invasion, have the PC win great renown during the conflict, and have the noble decide to therefore give him a slap on the wrist and a pardon.) (Since you say the player is basically well-meaning, I would be inclined to be lenient. I don't advocate letting him just get away without punishment, though. In any event, though, you should probably do whatever makes for the most interesting game.) Oops. Have the PC's superiors 'reward' him with a near-suicidal mission to take out those enemy magic users. That way, they get a nice, exciting adventure out of it. Also, you'll probably want to avoid putting this PC in charge of any more NPC squads, but that might not be a bad thing - it gives the PC freedom to act without having to look out for the health of much-lower-level NPCs. Finally, you'll want to reflect the impact of this on the morale of the troops. If using a Skill Challenge-like system to determine the outcome of the siege, I would count this as a Failure towards the total allowed. If tracking Victory Points (or similar), I would apply a penalty. Or you could just handwave it. [/QUOTE]
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