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Advice: Consequences for a player's mistakes
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<blockquote data-quote="aboyd" data-source="post: 5001854" data-attributes="member: 44797"><p>My players did something similar. They committed treason, killing lots of guards and trying to overthrow the leader of a town. In ye olden days, the penalty for treason was often being ransomed back to those who sent the agent in the first place. Then the ransom money could be used to compensate or rebuild or whatever. In the case of my players, they killed about 30 guards, and the ransom is 150,000 gold -- enough to buy Raise Dead spells for every guard.</p><p></p><p>I wonder if you might do something similar. The player's character is put on trial and then quested to undo the damage he inflicted. Maybe he must raise the funds to resurrect the fallen. Or maybe he must go on a quest to recover a Staff of Life, which will fix the whole mess. Or maybe he must meet with the widows of every man he killed, and <em>each</em> widow gives him a task to make things right (compensation, a Raise Dead spell, taking a child under his wing and training him in a fashion similar to a cohort arrangement, and so on).</p></blockquote><p></p>
[QUOTE="aboyd, post: 5001854, member: 44797"] My players did something similar. They committed treason, killing lots of guards and trying to overthrow the leader of a town. In ye olden days, the penalty for treason was often being ransomed back to those who sent the agent in the first place. Then the ransom money could be used to compensate or rebuild or whatever. In the case of my players, they killed about 30 guards, and the ransom is 150,000 gold -- enough to buy Raise Dead spells for every guard. I wonder if you might do something similar. The player's character is put on trial and then quested to undo the damage he inflicted. Maybe he must raise the funds to resurrect the fallen. Or maybe he must go on a quest to recover a Staff of Life, which will fix the whole mess. Or maybe he must meet with the widows of every man he killed, and [i]each[/i] widow gives him a task to make things right (compensation, a Raise Dead spell, taking a child under his wing and training him in a fashion similar to a cohort arrangement, and so on). [/QUOTE]
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