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Advice: Consequences for a player's mistakes
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<blockquote data-quote="LostSoul" data-source="post: 5001946" data-attributes="member: 386"><p>Mistake 2:</p><p></p><p>War is hell. I can see him getting a reputation as a brutal heartless killer, but it's not like he betrayed anyone. He might get a job as an executioner, torturer, or something bad-ass like that. </p><p></p><p>Whether or not he likes it.</p><p></p><p>(The Duke calls on the PC, orders him to come to the keep; they take him to the dungeon where he's expected to get some information out of a prisoner. Will he? Does the prisoner even know anything? How will he react?)</p><p></p><p>Mistake 1:</p><p></p><p>This one is more troublesome for the PC. The family should demand some kind of justice. What kind of justice depends on your campaign setting. I'd imagine a "trial" (i.e., the noble goes to court and demands the PC is hung) would be fitting, though perhaps the NPCs will want to take bloody revenge into their own hands. </p><p></p><p>So all that depends on the setting, the NPCs, how justice is meted out, social customs, etc. Could be an interesting chance to explore some bits of the setting that might normally get that much screen time.</p><p></p><p>It is a time of war and the PC could be given a reprieve by the King. He might be given the opportunity to lead the "<a href="http://en.wikipedia.org/wiki/Forlorn_hope" target="_blank">Forlorn Hope</a>"; if he survives he'll be a hero and he'll be free, but no one expects him to.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5001946, member: 386"] Mistake 2: War is hell. I can see him getting a reputation as a brutal heartless killer, but it's not like he betrayed anyone. He might get a job as an executioner, torturer, or something bad-ass like that. Whether or not he likes it. (The Duke calls on the PC, orders him to come to the keep; they take him to the dungeon where he's expected to get some information out of a prisoner. Will he? Does the prisoner even know anything? How will he react?) Mistake 1: This one is more troublesome for the PC. The family should demand some kind of justice. What kind of justice depends on your campaign setting. I'd imagine a "trial" (i.e., the noble goes to court and demands the PC is hung) would be fitting, though perhaps the NPCs will want to take bloody revenge into their own hands. So all that depends on the setting, the NPCs, how justice is meted out, social customs, etc. Could be an interesting chance to explore some bits of the setting that might normally get that much screen time. It is a time of war and the PC could be given a reprieve by the King. He might be given the opportunity to lead the "[url=http://en.wikipedia.org/wiki/Forlorn_hope]Forlorn Hope[/url]"; if he survives he'll be a hero and he'll be free, but no one expects him to. [/QUOTE]
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