Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Advice: Consequences for a player's mistakes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5002807" data-attributes="member: 8835"><p>if you go with direct brute force consequences, the PC should be in jail and suffer the legal consequences for his actions (likely execution). I don't want to raise the hacles of the train-spotting crowd, but this can derail a campaign if you've got something big planned. Or it can clear the tracks by getting rid of a PC who is too stupid to be on your major epic quest.</p><p></p><p>The alternative, which can do less damage to an overarching plot, is to have the offended parties seek retribution stealthily.</p><p></p><p>The woman might still love the smuggler, and hates the PC for trying to use what he did as leverage. But because she doesn't want to be associated with any wrong-doing, she strikes back in a different vector (or the smuggler does, because what she wants, he delivers).</p><p></p><p>In a battlefield, perhaps nobody noticed what happened exactly. At least nobody who reported it to authorities. Which means the PC thinks what happened was no big deal. However, he has made somebody angry, and that person will strike back.</p><p></p><p>By doing it this way, you continue the main story (whatever it was), and the consequences are more subtle.</p><p></p><p>Though the trial idea is also cool. If your campaign is pretty free-flowing, then you could easily focus on his actions and making it a pretty big deal. If you've got this witchcraft war thing going on, making this a headline news article will change the focus of the game.</p><p></p><p>Honestly, if you go big public consequence on the PC, you're going to take the PC out of commision because that is the most likely outcome.</p><p></p><p>I read somebody's blog on here about running a game for "psychopath" PCs that had some pretty good points about letting them get away with stuf. The core point was to have situations where the PC could obviously be evil and get away with it, and situations where the PC had to be smart and behave. A core point is, if you get all Perry Mason on him, he's going to jail, end of game.</p></blockquote><p></p>
[QUOTE="Janx, post: 5002807, member: 8835"] if you go with direct brute force consequences, the PC should be in jail and suffer the legal consequences for his actions (likely execution). I don't want to raise the hacles of the train-spotting crowd, but this can derail a campaign if you've got something big planned. Or it can clear the tracks by getting rid of a PC who is too stupid to be on your major epic quest. The alternative, which can do less damage to an overarching plot, is to have the offended parties seek retribution stealthily. The woman might still love the smuggler, and hates the PC for trying to use what he did as leverage. But because she doesn't want to be associated with any wrong-doing, she strikes back in a different vector (or the smuggler does, because what she wants, he delivers). In a battlefield, perhaps nobody noticed what happened exactly. At least nobody who reported it to authorities. Which means the PC thinks what happened was no big deal. However, he has made somebody angry, and that person will strike back. By doing it this way, you continue the main story (whatever it was), and the consequences are more subtle. Though the trial idea is also cool. If your campaign is pretty free-flowing, then you could easily focus on his actions and making it a pretty big deal. If you've got this witchcraft war thing going on, making this a headline news article will change the focus of the game. Honestly, if you go big public consequence on the PC, you're going to take the PC out of commision because that is the most likely outcome. I read somebody's blog on here about running a game for "psychopath" PCs that had some pretty good points about letting them get away with stuf. The core point was to have situations where the PC could obviously be evil and get away with it, and situations where the PC had to be smart and behave. A core point is, if you get all Perry Mason on him, he's going to jail, end of game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice: Consequences for a player's mistakes
Top