Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Advice: Consequences for a player's mistakes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5003160" data-attributes="member: 4937"><p>Mistake #1: The PC gains the animosity of both the Smuggler and the Nobleman.  Every few game sessions, either tries to wreck vengence on the PCs.</p><p>Mistake #2: This isn't normally as big of deal as it seems.  Clearly, the PC isn't one to worry too much about moral finepoints, so there is no internal conflict.  It would be a big deal in the real world, but in a world were mind control is a reutine affair, the 'the ones I murdered were possessed by evil spirits' defence is a reutine one that legal systems will be prepared to handle and weigh evidence on.  The PC should go to trial, but barring meddling by the foes he earned in #1 such as the nobleman rigging the trial (bribes, false witnesses, evidence in the PC's favor disappears, switching bodies to get 'speak with the dead' to yield surprising results), he should get off.</p><p></p><p>The 'Nobleman rigs the trial' plan is so intriguing to me that that is the way I'd go.  The set up for this is just beautiful:</p><p></p><p>1) PC is told he has to go to trial for the murder of the soldiers, but is told that its just a pure formality.  If the PC is innocent, as everyone believes he is, then he'll get off and charges will be dismissed before lunch.</p><p>2) Nobleman tampers with the evidence.  He uses 'witchcraft' to disguise an assasin as the PC, then kills someone that looks like one of the soldiers.  He has the bodies switched.  At the PC's trial, the court priest 'speaks with the dead' and discovers that the body believes he was murdered, that he begged for mercy, and that he identifies the murder as being in the room.  All the questions are the wrong questions (no one bothers to ask the body whether it was on the city wall because its in a guards armor) , leading to the wrong conclusions.  The rest is incoherent.</p><p>3) The prosecution then produces a witness who states that he saw the events take place, and produces a testimony extremely unfavorable to the PC (the PC was drunk, professed allegiance to the invader, murdered the gaurds in cold blood, and allowed no mercy or quarter, whatever).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5003160, member: 4937"] Mistake #1: The PC gains the animosity of both the Smuggler and the Nobleman. Every few game sessions, either tries to wreck vengence on the PCs. Mistake #2: This isn't normally as big of deal as it seems. Clearly, the PC isn't one to worry too much about moral finepoints, so there is no internal conflict. It would be a big deal in the real world, but in a world were mind control is a reutine affair, the 'the ones I murdered were possessed by evil spirits' defence is a reutine one that legal systems will be prepared to handle and weigh evidence on. The PC should go to trial, but barring meddling by the foes he earned in #1 such as the nobleman rigging the trial (bribes, false witnesses, evidence in the PC's favor disappears, switching bodies to get 'speak with the dead' to yield surprising results), he should get off. The 'Nobleman rigs the trial' plan is so intriguing to me that that is the way I'd go. The set up for this is just beautiful: 1) PC is told he has to go to trial for the murder of the soldiers, but is told that its just a pure formality. If the PC is innocent, as everyone believes he is, then he'll get off and charges will be dismissed before lunch. 2) Nobleman tampers with the evidence. He uses 'witchcraft' to disguise an assasin as the PC, then kills someone that looks like one of the soldiers. He has the bodies switched. At the PC's trial, the court priest 'speaks with the dead' and discovers that the body believes he was murdered, that he begged for mercy, and that he identifies the murder as being in the room. All the questions are the wrong questions (no one bothers to ask the body whether it was on the city wall because its in a guards armor) , leading to the wrong conclusions. The rest is incoherent. 3) The prosecution then produces a witness who states that he saw the events take place, and produces a testimony extremely unfavorable to the PC (the PC was drunk, professed allegiance to the invader, murdered the gaurds in cold blood, and allowed no mercy or quarter, whatever). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice: Consequences for a player's mistakes
Top