Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Advice: Consequences for a player's mistakes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5003231" data-attributes="member: 8835"><p>This seems to be a bit of a railroad. Too many elements run by the DM with the players just watching the trial play out. </p><p></p><p>Even better would be to let the PC represent themselves (or have one of the other players play his laywer). The point would be to let them role-play the trial more, AND submit the questions themselves. See if the players hang themselves, by not asking the right clarifying questions.</p><p></p><p>Since the spell only works for a duration, you could rule that both sides get a # of questions that they can ask in order, but must be submitted before the spell is cast (perhaps the priest must be the one to ask all questions by law). Thus, the players have to do some thinking on what to ask to prove their innocence, not knowing what the prosecution will ask.</p><p></p><p>If one player actually thinks the defendant is guilty, let him play the prosecution, since he'll play that well.</p><p></p><p>If you can, keep all the players (not necessarily the PCs) involved in active roles in the trial.</p><p></p><p>You can do this, whether you implement smuggler's evil scheme or not. It'd be even more wicked because the prosecution does not know this switch has happened.</p></blockquote><p></p>
[QUOTE="Janx, post: 5003231, member: 8835"] This seems to be a bit of a railroad. Too many elements run by the DM with the players just watching the trial play out. Even better would be to let the PC represent themselves (or have one of the other players play his laywer). The point would be to let them role-play the trial more, AND submit the questions themselves. See if the players hang themselves, by not asking the right clarifying questions. Since the spell only works for a duration, you could rule that both sides get a # of questions that they can ask in order, but must be submitted before the spell is cast (perhaps the priest must be the one to ask all questions by law). Thus, the players have to do some thinking on what to ask to prove their innocence, not knowing what the prosecution will ask. If one player actually thinks the defendant is guilty, let him play the prosecution, since he'll play that well. If you can, keep all the players (not necessarily the PCs) involved in active roles in the trial. You can do this, whether you implement smuggler's evil scheme or not. It'd be even more wicked because the prosecution does not know this switch has happened. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Advice: Consequences for a player's mistakes
Top