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General Tabletop Discussion
*TTRPGs General
Advice: Consequences for a player's mistakes
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<blockquote data-quote="invokethehojo" data-source="post: 5004039" data-attributes="member: 62525"><p>I haven't read all the responses here, so sorry if I repeat any ideas. It sounds like your player isn't a bad player, just rash, and isn't really screwing up your campaign too bad (I've seen much worse) just not going with the flow. </p><p></p><p>You might run a short session, and hour or two, with just the PC. Discuss the mistakes, and then roleplay the punishment for them, explaining that a little of this is fine, but if you keep having to do it the campaign will start to revolve around this guys screw ups. </p><p></p><p>I'd say have a member of the noble court blackmail the character. The character pledged his sword to the King, and killing those gaurds could jeopardize that. Basically, set this nobleman up as a big brother figure, always with an eye on the PC. if the PC screws up again this guy will hear about it and need a bribe or similar to keep his mouth shut or he tells the king (maybe even lies to the king and makes his mistakes sound worse). The 'bribe' could be the in game punishment for making another mistake, or you could make the PC owe him a 'favor' and roleplay the punishment. </p><p></p><p>I think the best way is to keep the resolution in game, since that's where the mistakes occured.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 5004039, member: 62525"] I haven't read all the responses here, so sorry if I repeat any ideas. It sounds like your player isn't a bad player, just rash, and isn't really screwing up your campaign too bad (I've seen much worse) just not going with the flow. You might run a short session, and hour or two, with just the PC. Discuss the mistakes, and then roleplay the punishment for them, explaining that a little of this is fine, but if you keep having to do it the campaign will start to revolve around this guys screw ups. I'd say have a member of the noble court blackmail the character. The character pledged his sword to the King, and killing those gaurds could jeopardize that. Basically, set this nobleman up as a big brother figure, always with an eye on the PC. if the PC screws up again this guy will hear about it and need a bribe or similar to keep his mouth shut or he tells the king (maybe even lies to the king and makes his mistakes sound worse). The 'bribe' could be the in game punishment for making another mistake, or you could make the PC owe him a 'favor' and roleplay the punishment. I think the best way is to keep the resolution in game, since that's where the mistakes occured. [/QUOTE]
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