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Advice? - First D&D with sons, ages 5 and 3
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<blockquote data-quote="Silver Moon" data-source="post: 1422170" data-attributes="member: 8530"><p>I have a campaign going with my three children, ages 6, 8 and 11. Their characters are all children, the children of PC's and NPC's in our regular campaign. My wife and I are playing two of their teachers as NPC's. They are all zero level, their character class being what they hope to be when they grow up. As the campaign progresses we will probably introduce the potential spellcasters to cantrips and 1st level spells.</p><p></p><p>We've played three sessions so far. The first session was up at camp on Labor Day weekend last year. I had planned it as a solo game with my oldest, but the other two decided it sounded like fun and took over two of the NPC's. The game that weekend concerned a young lizardman (lizardboy?) who washed up on a nearby island following a hurricane the previous year. After a year by himself he got lonely, swam over to the big island and began investigating. A group of the kids happened upon him. My youngest now plays Rex the Lizardboy (named because the captain on the ship where he worked refered to him as "my little T-Rex"). </p><p></p><p>The second session took place in the car on a weekend last fall were we went apple picking and foliage watching up at the White Mountains. That was when we started picking out equipment. We actually spent four hours of gaming with the characters just picking out their equipment and discussing in detail what each item would be used for (something that older players just take for granted).</p><p></p><p>The third session had them finish the equipment choices and set off on a weekend campout with their two teachers. They've gone back to Rex's island to pick up things that he left behind. We played for around three hours, with them investigating the cave where Rex spent the winter. They saw the sleeping bear and decided to leave. They've now made a camp on the high ground and are watching the cave for when the bear decides to leave.</p><p></p><p></p><p>I started with a simplified Character sheet, printed in a big font. It consists of ten words on the top: </p><p></p><p>Name (for character name) </p><p>Age (for the human equivalent of the character age) </p><p>Job (for character class) </p><p>Points (for hit points) </p><p>Strong (for strength) </p><p>Smart (for intelligence) </p><p>Wise (for wisdom) </p><p>Quick (for dexterity) </p><p>Health (for constitution) </p><p>Looks (for charisma) </p><p></p><p>The bottom has "Things Carried" with two columns of spaces numbered 1 to 24. and then writing it on the sheet. We had them write it out themself, so for the two youngest it also became a lesson in penmanship and spelling. </p><p></p><p>Everything else can wait until later, and I'm trying to keep this simple at this point. </p><p></p><p></p><p>It's nice to do this as a family. Of course we won't really be a true gaming family until Piratecat makes my 8-year-old daughter cry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Silver Moon, post: 1422170, member: 8530"] I have a campaign going with my three children, ages 6, 8 and 11. Their characters are all children, the children of PC's and NPC's in our regular campaign. My wife and I are playing two of their teachers as NPC's. They are all zero level, their character class being what they hope to be when they grow up. As the campaign progresses we will probably introduce the potential spellcasters to cantrips and 1st level spells. We've played three sessions so far. The first session was up at camp on Labor Day weekend last year. I had planned it as a solo game with my oldest, but the other two decided it sounded like fun and took over two of the NPC's. The game that weekend concerned a young lizardman (lizardboy?) who washed up on a nearby island following a hurricane the previous year. After a year by himself he got lonely, swam over to the big island and began investigating. A group of the kids happened upon him. My youngest now plays Rex the Lizardboy (named because the captain on the ship where he worked refered to him as "my little T-Rex"). The second session took place in the car on a weekend last fall were we went apple picking and foliage watching up at the White Mountains. That was when we started picking out equipment. We actually spent four hours of gaming with the characters just picking out their equipment and discussing in detail what each item would be used for (something that older players just take for granted). The third session had them finish the equipment choices and set off on a weekend campout with their two teachers. They've gone back to Rex's island to pick up things that he left behind. We played for around three hours, with them investigating the cave where Rex spent the winter. They saw the sleeping bear and decided to leave. They've now made a camp on the high ground and are watching the cave for when the bear decides to leave. I started with a simplified Character sheet, printed in a big font. It consists of ten words on the top: Name (for character name) Age (for the human equivalent of the character age) Job (for character class) Points (for hit points) Strong (for strength) Smart (for intelligence) Wise (for wisdom) Quick (for dexterity) Health (for constitution) Looks (for charisma) The bottom has "Things Carried" with two columns of spaces numbered 1 to 24. and then writing it on the sheet. We had them write it out themself, so for the two youngest it also became a lesson in penmanship and spelling. Everything else can wait until later, and I'm trying to keep this simple at this point. It's nice to do this as a family. Of course we won't really be a true gaming family until Piratecat makes my 8-year-old daughter cry. ;) [/QUOTE]
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