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General Tabletop Discussion
*TTRPGs General
Advice - Fixing the Escalating Numbers
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5869226" data-attributes="member: 73201"><p>I totally agree with you here and we talked it over after the game, and it was agreed upon that was most of the issue. I think it just made the DM think more about the game in general and the mechanics of this system. It wasn't too hard for me with my character in the combat because I could only really cast a spell and my turn was over. For the other two, they had more attacks and one of the guys had a mount with a bunch of attacks as well, so that just slowed us way down when trying to resolve their attacks every round.</p><p></p><p></p><p></p><p>Solid advice.</p><p></p><p></p><p></p><p>When I DM'd that 4E game, it wasn't them being bogged down by all the options. It was all the conditions that go flying around, especially at higher levels. I don't know if you've ever DM'd or played in 4E, but that's my biggest problem with the system. Everything scales well, but when you have to track 18 different conditions on multiple PCs and NPCs, that's when things start to get hairy and when combat slows down. Then there are the interrupts that players can do the if/then scenarios that happen such as when BBEG #1 moves into PC #2's face to attack, PC #3 says "Wait, I get to do this now...." and that has to be resolved. I'm not knocking systems here, just giving my observations and I did enjoy 4E immensely, I just had to get used to it.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5869226, member: 73201"] I totally agree with you here and we talked it over after the game, and it was agreed upon that was most of the issue. I think it just made the DM think more about the game in general and the mechanics of this system. It wasn't too hard for me with my character in the combat because I could only really cast a spell and my turn was over. For the other two, they had more attacks and one of the guys had a mount with a bunch of attacks as well, so that just slowed us way down when trying to resolve their attacks every round. Solid advice. When I DM'd that 4E game, it wasn't them being bogged down by all the options. It was all the conditions that go flying around, especially at higher levels. I don't know if you've ever DM'd or played in 4E, but that's my biggest problem with the system. Everything scales well, but when you have to track 18 different conditions on multiple PCs and NPCs, that's when things start to get hairy and when combat slows down. Then there are the interrupts that players can do the if/then scenarios that happen such as when BBEG #1 moves into PC #2's face to attack, PC #3 says "Wait, I get to do this now...." and that has to be resolved. I'm not knocking systems here, just giving my observations and I did enjoy 4E immensely, I just had to get used to it. [/QUOTE]
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Advice - Fixing the Escalating Numbers
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