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Advice - Fixing the Escalating Numbers
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<blockquote data-quote="TreChriron" data-source="post: 5869440" data-attributes="member: 5046"><p>Hi, I'm Trent the GM of the Game T is talking about. I wanted to pop in and share a couple things.</p><p></p><p>I was not having fun running the PF game. Not because of my players, they all rock on on toast. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But because as a 30+ year veteran I've grown tired of D&D (clones, derivatives) and all the baggage I perceive comes with it. For many, it's NOT baggage, it's features. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> We had an awesome discussion via Google+ Hangouts and talked over stuff. One player (let's call him S) felt that a) switching systems is not ideal and would kill the game and b) GURPS was not his cup of tea. Then T (OP) also expressed his concern about GURPS. T likes PF and has a serious investment into it, why change systems?!?! (good point, huh?)</p><p></p><p>With the real possibility of S leaving the game, and the switch ruining the game, I did some soul searching. All the players in the game like PF. One of the players has a degree in it for crying out loud! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I didn't want to lose this awesome group but in many ways I didn't deserve them. I don't like PF but everyone else does! Why blow up a whole group for one person? It didn't make sense to me. In essence I pulled a bait and switch. It was not my intention; I really wanted to run PF because of it's popularity. But It wasn't fair to these awesome players. It only made sense for me to start something new and have these guys form their own PF group and keep playing.</p><p></p><p>The new GM is a creative and savvy guy, I'm sure the game is in good hands, and I'm sure they are going to have fun. They have a couple new players on the hook, and I donated all my PF books and some supplemental aids to the cause. It was the least I could do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'm going to play some GURPS and then work on creating a group that focuses on non-D&D non-"indie story" games. It may take me longer to form a group, but I have to be honest from here on out. I know what I like now, what I want, and I won't compromise that anymore.</p><p></p><p>PF is a great game. The quality of the books is superb. It's not my thing, but it's not bad by any stretch. I think this is win-win for everyone and I'm very glad I made this decision. I already miss these guys tremendously, but I'm satisfied knowing they have an awesome game to play in.</p><p></p><p></p><p></p><p>Yeah. It's not number crunching that bothers me, it's escalating numbers and complexity. With GURPS it starts at the complexity level I design and stays there unless I add in more options. It's not really combat or number crunching. It's style. PF is not my preferred style of system or play. I am more a simulationist sandbox-ish character-centric GM. GURPS supports the style of game I prefer to run. Again, not saying PF is a bad game. It's just a bad game for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="TreChriron, post: 5869440, member: 5046"] Hi, I'm Trent the GM of the Game T is talking about. I wanted to pop in and share a couple things. I was not having fun running the PF game. Not because of my players, they all rock on on toast. :D But because as a 30+ year veteran I've grown tired of D&D (clones, derivatives) and all the baggage I perceive comes with it. For many, it's NOT baggage, it's features. :D We had an awesome discussion via Google+ Hangouts and talked over stuff. One player (let's call him S) felt that a) switching systems is not ideal and would kill the game and b) GURPS was not his cup of tea. Then T (OP) also expressed his concern about GURPS. T likes PF and has a serious investment into it, why change systems?!?! (good point, huh?) With the real possibility of S leaving the game, and the switch ruining the game, I did some soul searching. All the players in the game like PF. One of the players has a degree in it for crying out loud! :D I didn't want to lose this awesome group but in many ways I didn't deserve them. I don't like PF but everyone else does! Why blow up a whole group for one person? It didn't make sense to me. In essence I pulled a bait and switch. It was not my intention; I really wanted to run PF because of it's popularity. But It wasn't fair to these awesome players. It only made sense for me to start something new and have these guys form their own PF group and keep playing. The new GM is a creative and savvy guy, I'm sure the game is in good hands, and I'm sure they are going to have fun. They have a couple new players on the hook, and I donated all my PF books and some supplemental aids to the cause. It was the least I could do. :D I'm going to play some GURPS and then work on creating a group that focuses on non-D&D non-"indie story" games. It may take me longer to form a group, but I have to be honest from here on out. I know what I like now, what I want, and I won't compromise that anymore. PF is a great game. The quality of the books is superb. It's not my thing, but it's not bad by any stretch. I think this is win-win for everyone and I'm very glad I made this decision. I already miss these guys tremendously, but I'm satisfied knowing they have an awesome game to play in. Yeah. It's not number crunching that bothers me, it's escalating numbers and complexity. With GURPS it starts at the complexity level I design and stays there unless I add in more options. It's not really combat or number crunching. It's style. PF is not my preferred style of system or play. I am more a simulationist sandbox-ish character-centric GM. GURPS supports the style of game I prefer to run. Again, not saying PF is a bad game. It's just a bad game for me. ;) [/QUOTE]
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