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*Pathfinder & Starfinder
Advice for a 5E DM moving to PF2E
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<blockquote data-quote="meltdownpass" data-source="post: 8216321" data-attributes="member: 7029921"><p>Are you running as a DM or PC?</p><p></p><p>DM-wise:</p><ul> <li data-xf-list-type="ul">Be prepared that PF2E is significantly more deadly to PCs than almost any edition of D&D<ul> <li data-xf-list-type="ul">That being said, it's hard for characters to actively die if you have foes pull punches. The dying-condition is fairly forgiving.</li> <li data-xf-list-type="ul">Beware of TPKs once players start dropping. It's very easy once you drop one player to snowball into TPK.</li> </ul></li> <li data-xf-list-type="ul">Expect and encourage characters to rest and heal to full between every encounter</li> <li data-xf-list-type="ul">In a moderate encounter, the opponents your PCs will regularly fight will be equal-to or better-than your PCs<ul> <li data-xf-list-type="ul">Because crits occur anytime you beat a value by +10, enemies will crit often on your PCs. </li> </ul></li> <li data-xf-list-type="ul">Read ahead in the AP. Make an effort to foreshadow things that players might encounter.<ul> <li data-xf-list-type="ul">Let your players outsmart the opponents where applicable</li> <li data-xf-list-type="ul">Don't be afraid to change up the monsters to help define enemy class identity more strongly.<ul> <li data-xf-list-type="ul">Pathfinder 2 enemies don't have anything like D&D 4th Edition's Defender/Striker/Support/Control archetypes -- This is actually to its detriment since enemies can feel same-y.</li> </ul></li> </ul></li> </ul><p>PC-wise:</p><ul> <li data-xf-list-type="ul">Sometimes the AP might give you a sense of urgency to push forward; always play conservatively</li> <li data-xf-list-type="ul">Most of the time you can't optimize UP; instead optimize OUT to gain new capabilities<ul> <li data-xf-list-type="ul">If you're like me and your first instinct is to run a simple Single-Class 1-20 character when you're learning a new system, realize this puts you at a big disadvantage</li> <li data-xf-list-type="ul">Review the Archetypes in detail, because they can add major new capabilities to your character that often outweigh single Class feats</li> <li data-xf-list-type="ul">Ex. The Medic Dedication lets your Stride and perform Battle Medicine for one action. As a support character that's a huge benefit.</li> </ul></li> <li data-xf-list-type="ul">Using your actions efficiently is the key to staying alive<ul> <li data-xf-list-type="ul">Avoid the impulse to take suboptimal roleplay actions in combat, you might accidentally get yourself or a friend killed. Arguably this is more realistic roleplaying! </li> </ul></li> <li data-xf-list-type="ul">You will want at least one player with Battle Medicine, and one player with access to Healing magic</li> <li data-xf-list-type="ul">For spellcasters there is a ton of trap options, especially at low levels. <ul> <li data-xf-list-type="ul">Be careful taking any single-target damage dealing spell</li> <li data-xf-list-type="ul">Be careful taking any single-target status-inflicting spell</li> <li data-xf-list-type="ul">Haste</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="meltdownpass, post: 8216321, member: 7029921"] Are you running as a DM or PC? DM-wise: [LIST] [*]Be prepared that PF2E is significantly more deadly to PCs than almost any edition of D&D [LIST] [*]That being said, it's hard for characters to actively die if you have foes pull punches. The dying-condition is fairly forgiving. [*]Beware of TPKs once players start dropping. It's very easy once you drop one player to snowball into TPK. [/LIST] [*]Expect and encourage characters to rest and heal to full between every encounter [*]In a moderate encounter, the opponents your PCs will regularly fight will be equal-to or better-than your PCs [LIST] [*]Because crits occur anytime you beat a value by +10, enemies will crit often on your PCs. [/LIST] [*]Read ahead in the AP. Make an effort to foreshadow things that players might encounter. [LIST] [*]Let your players outsmart the opponents where applicable [*]Don't be afraid to change up the monsters to help define enemy class identity more strongly. [LIST] [*]Pathfinder 2 enemies don't have anything like D&D 4th Edition's Defender/Striker/Support/Control archetypes -- This is actually to its detriment since enemies can feel same-y. [/LIST] [/LIST] [/LIST] PC-wise: [LIST] [*]Sometimes the AP might give you a sense of urgency to push forward; always play conservatively [*]Most of the time you can't optimize UP; instead optimize OUT to gain new capabilities [LIST] [*]If you're like me and your first instinct is to run a simple Single-Class 1-20 character when you're learning a new system, realize this puts you at a big disadvantage [*]Review the Archetypes in detail, because they can add major new capabilities to your character that often outweigh single Class feats [*]Ex. The Medic Dedication lets your Stride and perform Battle Medicine for one action. As a support character that's a huge benefit. [/LIST] [*]Using your actions efficiently is the key to staying alive [LIST] [*]Avoid the impulse to take suboptimal roleplay actions in combat, you might accidentally get yourself or a friend killed. Arguably this is more realistic roleplaying! [/LIST] [*]You will want at least one player with Battle Medicine, and one player with access to Healing magic [*]For spellcasters there is a ton of trap options, especially at low levels. [LIST] [*]Be careful taking any single-target damage dealing spell [*]Be careful taking any single-target status-inflicting spell [*]Haste [/LIST] [/LIST] [/QUOTE]
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