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*Pathfinder & Starfinder
Advice for a 5E DM moving to PF2E
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<blockquote data-quote="CapnZapp" data-source="post: 8217288" data-attributes="member: 12731"><p>Since every +1 is so valuable, it really is not worth it to start with 16 instead of 18 just because you get to put a 14 instead of a 12 in something else (or whatever).</p><p></p><p>Pathfinder 2 is the literal opposite of those other D&D games where your ability scores are more descriptive in nature, but doesn't change much about your character's statistical prowess, as it were. Put otherwise, while playing a Fighter with Strength 13 or a Bard with Charisma 8 is at least feasible in OD&D (and perhaps even in 5E) if maybe more "fun" than "workable" it is unthinkable in PF2. And by that I literally mean that nothing about this game even considers such an eventuality - everything instead expects you to fight nail and tooth for every little +1. </p><p></p><p>Consider this: if a Wizard is expected to enjoy having her main contribution to a fight be debuffing the monsters by slapping a -1 penalty on them, somethinga 5E player might consider the most boring and least flashy contribution ever; what do you think the designers would think about a character that voluntarily abstains from a +1 already from the start - and remember, that's a permanent decision; you will never be able to catch up.</p><p></p><p>So it isn't that you "have" to have a maxed stat. Instead, as Magic Sword says, there's just no reason not to. </p><p></p><p>There was no reason implemented in the game since it suggests the player are interested in more of a friendly casual game, and everything about PF2 is instead geared up for a competitive game where every little +1 is intended to mean a lot.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8217288, member: 12731"] Since every +1 is so valuable, it really is not worth it to start with 16 instead of 18 just because you get to put a 14 instead of a 12 in something else (or whatever). Pathfinder 2 is the literal opposite of those other D&D games where your ability scores are more descriptive in nature, but doesn't change much about your character's statistical prowess, as it were. Put otherwise, while playing a Fighter with Strength 13 or a Bard with Charisma 8 is at least feasible in OD&D (and perhaps even in 5E) if maybe more "fun" than "workable" it is unthinkable in PF2. And by that I literally mean that nothing about this game even considers such an eventuality - everything instead expects you to fight nail and tooth for every little +1. Consider this: if a Wizard is expected to enjoy having her main contribution to a fight be debuffing the monsters by slapping a -1 penalty on them, somethinga 5E player might consider the most boring and least flashy contribution ever; what do you think the designers would think about a character that voluntarily abstains from a +1 already from the start - and remember, that's a permanent decision; you will never be able to catch up. So it isn't that you "have" to have a maxed stat. Instead, as Magic Sword says, there's just no reason not to. There was no reason implemented in the game since it suggests the player are interested in more of a friendly casual game, and everything about PF2 is instead geared up for a competitive game where every little +1 is intended to mean a lot. [/QUOTE]
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