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Advice for a 5E DM moving to PF2E
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<blockquote data-quote="kenada" data-source="post: 8217371" data-attributes="member: 70468"><p>I was going to reply to your first comment regarding randomizing ability scores, but this one is much more appropriate. <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /></p><p></p><p>When I was prepping for my Winter’s Daughter one-shot, I looked at randomizing ability scores. I don’t think there’s any dice-based method that will work out well for PF2. The possible spread of results is just too high. However, the card method (with an appropriate distribution of cards) pair with gradual boosts seems to work out okay.</p><p></p><p>I’m not going to delve into which distribution of cards is most appropriate (because I’m not really sure, though I think I used 445556778899), but as long as you start with a 17, then you can take a gradual boost at 2nd level and be on par with someone who started with an 18 and took one (17 + 2 = 18 + 1).</p><p></p><p>However, that’s not going to be for everyone or even many people. My group likes the card method, so it’s an easy sell. What I think Paizo should have done is used the Beginner Box method in core. You get three boosts with your class, and you have no option to spend them a different way. All you have to do is pair an appropriate ancestry or background with your class to max things out.</p><p></p><p>For new GMs, it might be worth looking at what the BB does, but it’s going to require a bit of work to use at the table. A quick conversion of the core method to the BB method might look something like:</p><ul> <li data-xf-list-type="ul"><strong>Ancestry:</strong> drop the flaw and free boost (e.g., a goblin gets a Dexterity boost and a Charisma boost).</li> <li data-xf-list-type="ul"><strong>Background:</strong> drop the free boost (e.g., the artist background gives you a choice of a Dexterity or a Charisma boost).</li> <li data-xf-list-type="ul"><strong>Class:</strong> start with 16 in your primary ability score and get 3 free boosts to spend on other scores.</li> <li data-xf-list-type="ul"><strong>Restriction:</strong> you cannot start with higher than an 18 in any score. Any boosts that would take you over 18 are lost.</li> <li data-xf-list-type="ul"><strong>Optional:</strong> you can take two optional flaws for a free boost. The free boost may be spent on any score except for the ones boosted by your ancestry.</li> </ul><p>My players managed to mess up the default character creation procedure. They forgot to spend boosts (including a full set of free boosts). The BB method makes things work a little more like older editions without having rolling and without the fiddliness of point buy.</p></blockquote><p></p>
[QUOTE="kenada, post: 8217371, member: 70468"] I was going to reply to your first comment regarding randomizing ability scores, but this one is much more appropriate. 😂 When I was prepping for my Winter’s Daughter one-shot, I looked at randomizing ability scores. I don’t think there’s any dice-based method that will work out well for PF2. The possible spread of results is just too high. However, the card method (with an appropriate distribution of cards) pair with gradual boosts seems to work out okay. I’m not going to delve into which distribution of cards is most appropriate (because I’m not really sure, though I think I used 445556778899), but as long as you start with a 17, then you can take a gradual boost at 2nd level and be on par with someone who started with an 18 and took one (17 + 2 = 18 + 1). However, that’s not going to be for everyone or even many people. My group likes the card method, so it’s an easy sell. What I think Paizo should have done is used the Beginner Box method in core. You get three boosts with your class, and you have no option to spend them a different way. All you have to do is pair an appropriate ancestry or background with your class to max things out. For new GMs, it might be worth looking at what the BB does, but it’s going to require a bit of work to use at the table. A quick conversion of the core method to the BB method might look something like: [LIST] [*][B]Ancestry:[/B] drop the flaw and free boost (e.g., a goblin gets a Dexterity boost and a Charisma boost). [*][B]Background:[/B] drop the free boost (e.g., the artist background gives you a choice of a Dexterity or a Charisma boost). [*][B]Class:[/B] start with 16 in your primary ability score and get 3 free boosts to spend on other scores. [*][B]Restriction:[/B] you cannot start with higher than an 18 in any score. Any boosts that would take you over 18 are lost. [*][B]Optional:[/B] you can take two optional flaws for a free boost. The free boost may be spent on any score except for the ones boosted by your ancestry. [/LIST] My players managed to mess up the default character creation procedure. They forgot to spend boosts (including a full set of free boosts). The BB method makes things work a little more like older editions without having rolling and without the fiddliness of point buy. [/QUOTE]
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