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Advice for a 5E DM moving to PF2E
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<blockquote data-quote="Reynard" data-source="post: 8220512" data-attributes="member: 467"><p>We started Plaguestone tonight. I fiddled with the setup a little because I don't want to spend precious session time chasing red herrings in Etran's Folly. But because people needed to finish characters and we played slowly, checking rules as we went, we only got through the wolf attack anyway.</p><p></p><p>It went well. It was tense but not overwhelming. It seems pretty swingy (we had a number of crits) but no one died. We ran into a couple rules we weren't sure of, mostly based on assumptions from other D&D/PF games: is there a penalty for firing into melee, and assuming they have the actions can a caster do multiple spells per round.</p><p></p><p>Next week we will be able to do a more proper adventure and test the non combat game elements.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8220512, member: 467"] We started Plaguestone tonight. I fiddled with the setup a little because I don't want to spend precious session time chasing red herrings in Etran's Folly. But because people needed to finish characters and we played slowly, checking rules as we went, we only got through the wolf attack anyway. It went well. It was tense but not overwhelming. It seems pretty swingy (we had a number of crits) but no one died. We ran into a couple rules we weren't sure of, mostly based on assumptions from other D&D/PF games: is there a penalty for firing into melee, and assuming they have the actions can a caster do multiple spells per round. Next week we will be able to do a more proper adventure and test the non combat game elements. [/QUOTE]
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