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Advice for a 6th lvl Newbie!
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 161754" data-attributes="member: 710"><p>Get a Mithral Full Plate. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Anyway, Expertise is very useful if you fight against all those enemies that love to ignore your armor... (Until you take the Ghost Touch Option...)</p><p></p><p>Improved Trip, later possibly combined with the Knockdown Feat (Sword and Fist) is great (at least if you fight against monsters of your size or possibly lower), Improved Disarm can help you in all encounters where you want to take prisoners (and it is based on opposed attack rolls, so as a fighter, you naturally shine with it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ).</p><p>Improved Bullrush might be an option, but since it "only" negates AOOs, it is not neccessarily the best.</p><p>Sunder would be a nice feat, but who wants to destroy possibly valuable magic weapons? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Ambidextity/Two Weapon Fighting is an option, but since you focused on the Longsword, the benefits are very low. (if you had waited with these feats, and took them for a Double Bladed Sword, or the Bastard Sword... )</p><p></p><p>Perhaps you could augment some of your ranged fighting capability - Point Blank Shot, Far Shot or something like that. (Precise Shot would be good, if you weren`t the melee fighter. Far Shot will give you the option to effectively attack your enemy from greater range before you are forced to enter melee.)</p><p></p><p>Dodge and Mobility are still nice feats, but without a decent speed, they might be useless. (Except you buy Boots of Striding and Springing)</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 161754, member: 710"] Get a Mithral Full Plate. :) Anyway, Expertise is very useful if you fight against all those enemies that love to ignore your armor... (Until you take the Ghost Touch Option...) Improved Trip, later possibly combined with the Knockdown Feat (Sword and Fist) is great (at least if you fight against monsters of your size or possibly lower), Improved Disarm can help you in all encounters where you want to take prisoners (and it is based on opposed attack rolls, so as a fighter, you naturally shine with it :) ). Improved Bullrush might be an option, but since it "only" negates AOOs, it is not neccessarily the best. Sunder would be a nice feat, but who wants to destroy possibly valuable magic weapons? :) Ambidextity/Two Weapon Fighting is an option, but since you focused on the Longsword, the benefits are very low. (if you had waited with these feats, and took them for a Double Bladed Sword, or the Bastard Sword... ) Perhaps you could augment some of your ranged fighting capability - Point Blank Shot, Far Shot or something like that. (Precise Shot would be good, if you weren`t the melee fighter. Far Shot will give you the option to effectively attack your enemy from greater range before you are forced to enter melee.) Dodge and Mobility are still nice feats, but without a decent speed, they might be useless. (Except you buy Boots of Striding and Springing) Mustrum Ridcully [/QUOTE]
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