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<blockquote data-quote="Sword of Spirit" data-source="post: 6306073" data-attributes="member: 6677017"><p>Hi all!</p><p> </p><p>In order to try out FATE, Savage Worlds, and D6, I’m going to run an adventure trilogy. The same characters will be played in three different stories, with each story using a different rules system. I’m planning on an 80s action comedy with some modern fantasy (something like Big Trouble in Little China or...well, there aren’t really a lot of movies with quite the same feel, so that’s the best example that I have).</p><p> </p><p>We’re most likely going to start with FATE to take advantage of the character creation rules.</p><p> </p><p>I’m interested in advice on a couple things.</p><p> </p><p>First, how should I go about representing the appropriate character experience levels? I can already say that they’re going to start more advanced than the starting levels in any of the systems I’m using. I want to go with the kind of action heroes that can take down a reasonable number of mooks, but still are likely to have to run or get their rears handed to them against really tough foes. I’m going for that comedic feel of somewhat competent characters who seem to get by on luck as much as skill, but really are quite good at some things. Does anyone have any gut instincts on what ranks we would be talking about in Savage Worlds, milestones in FATE, or “years” advancement in D6?</p><p> </p><p>Second, does anyone have any experience jumping between systems like this? It’s preplanned from the start and the players know about it, so we can try to avoid any issues before we get started.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6306073, member: 6677017"] Hi all! In order to try out FATE, Savage Worlds, and D6, I’m going to run an adventure trilogy. The same characters will be played in three different stories, with each story using a different rules system. I’m planning on an 80s action comedy with some modern fantasy (something like Big Trouble in Little China or...well, there aren’t really a lot of movies with quite the same feel, so that’s the best example that I have). We’re most likely going to start with FATE to take advantage of the character creation rules. I’m interested in advice on a couple things. First, how should I go about representing the appropriate character experience levels? I can already say that they’re going to start more advanced than the starting levels in any of the systems I’m using. I want to go with the kind of action heroes that can take down a reasonable number of mooks, but still are likely to have to run or get their rears handed to them against really tough foes. I’m going for that comedic feel of somewhat competent characters who seem to get by on luck as much as skill, but really are quite good at some things. Does anyone have any gut instincts on what ranks we would be talking about in Savage Worlds, milestones in FATE, or “years” advancement in D6? Second, does anyone have any experience jumping between systems like this? It’s preplanned from the start and the players know about it, so we can try to avoid any issues before we get started. [/QUOTE]
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