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Advice for a multi-system campaign
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<blockquote data-quote="Wangalade" data-source="post: 6306595" data-attributes="member: 6691437"><p>Not to put down your game, but I think he is doing this campaign specifically to try out those systems.</p><p></p><p>I don't have any experience actually using those systems, I've just read a lot of stuff about them. I have run games where we switched systems though. It was never really planned. One campaign we started with DnD and then switched to a homebrew system I made. the conversion was fairly straightforward because ability scores and skill were similar. assigning exact skill level and experience was somewhat difficult as there were no direct correlations. I ended up just guessing as best I could based on their DnD level. I just used the level as a guideline, levels 1-5 i just gave basic skill proficiencies, lvls 6-10 I gave relatively average skills, and the higher levels I gave them pretty mush the best proficiency level I could. At one point in the campaign we had DnD characters in the same group as non DnD characters. that proved to be more challenging as I needed to know both rule sets well.</p><p></p><p>In general I would say don't worry about converting specific things like skills or ability scores unless the conversion is obvious. Instead create three characters, one for each system, which all adhere to the background/general idea of who the character is and what they can do. If you are trying to get to know a system, character creation is usually a huge part of learning the game anyway.</p></blockquote><p></p>
[QUOTE="Wangalade, post: 6306595, member: 6691437"] Not to put down your game, but I think he is doing this campaign specifically to try out those systems. I don't have any experience actually using those systems, I've just read a lot of stuff about them. I have run games where we switched systems though. It was never really planned. One campaign we started with DnD and then switched to a homebrew system I made. the conversion was fairly straightforward because ability scores and skill were similar. assigning exact skill level and experience was somewhat difficult as there were no direct correlations. I ended up just guessing as best I could based on their DnD level. I just used the level as a guideline, levels 1-5 i just gave basic skill proficiencies, lvls 6-10 I gave relatively average skills, and the higher levels I gave them pretty mush the best proficiency level I could. At one point in the campaign we had DnD characters in the same group as non DnD characters. that proved to be more challenging as I needed to know both rule sets well. In general I would say don't worry about converting specific things like skills or ability scores unless the conversion is obvious. Instead create three characters, one for each system, which all adhere to the background/general idea of who the character is and what they can do. If you are trying to get to know a system, character creation is usually a huge part of learning the game anyway. [/QUOTE]
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