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<blockquote data-quote="Sword of Spirit" data-source="post: 6310188" data-attributes="member: 6677017"><p>Sounds like an interesting system, and thinks for bringing it to my awareness. As Wangalade said though, right now I'm primarily looking at how to get the best experience out of this experiment. I'm actually working on my own "universal" system, and part of the motivation of this adventure trilogy is research oriented. The other part is just because I want to try out the systems for fun. It's great to love what you do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Yeah, I'm leaning that direction. Rather than attempting to convert actual skills and attributes, just have an image of who the characters are, and then try to build the same characters using each of the systems on that system's own terms.</p><p></p><p></p><p></p><p>How did the feel change when you converted over? I used to have a copy of Amber, but never got to play it. I'll admit the lack of randomness threw me a bit, although it wouldn't have stopped me from giving it a spin or enjoying the material. In my own design I've determined that lack of randomness can be a good thing when it is clear how to resolve tasks. Amber's system (as I recall it) felt like it needed a bit more GM direction than "The person with the best score wins. Unless someone else finds a way around it."</p><p></p><p>Anyway, I probably shouldn't hijack my own thread into an Amber discussion.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6310188, member: 6677017"] Sounds like an interesting system, and thinks for bringing it to my awareness. As Wangalade said though, right now I'm primarily looking at how to get the best experience out of this experiment. I'm actually working on my own "universal" system, and part of the motivation of this adventure trilogy is research oriented. The other part is just because I want to try out the systems for fun. It's great to love what you do. :D Yeah, I'm leaning that direction. Rather than attempting to convert actual skills and attributes, just have an image of who the characters are, and then try to build the same characters using each of the systems on that system's own terms. How did the feel change when you converted over? I used to have a copy of Amber, but never got to play it. I'll admit the lack of randomness threw me a bit, although it wouldn't have stopped me from giving it a spin or enjoying the material. In my own design I've determined that lack of randomness can be a good thing when it is clear how to resolve tasks. Amber's system (as I recall it) felt like it needed a bit more GM direction than "The person with the best score wins. Unless someone else finds a way around it." Anyway, I probably shouldn't hijack my own thread into an Amber discussion. [/QUOTE]
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